there
Author | SkyRay |
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Tags | author:skyray unrated |
Created | 2014-10-28 |
Last Modified | 2014-10-28 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | we r |
Other maps by this author
Comments
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2014-11-02
the link, yah
http://paste.droni.es/1d32af16786f139e09581089
2014-11-02
hello SkyRay
progress on collab:
Firstly, after you explained how you did the trick with one-ways, I managed to pull it off myself! thanks to you :)
I didn't think there's much to add in the map, so I just added some thwumps around, to fill up the middle of the map. I guess there can be something more brought in, but it was kinda tough for me to come up with anything that isn't making it an overkill here (presence of rockets/lasers is quite powerful).
Firstly, after you explained how you did the trick with one-ways, I managed to pull it off myself! thanks to you :)
I didn't think there's much to add in the map, so I just added some thwumps around, to fill up the middle of the map. I guess there can be something more brought in, but it was kinda tough for me to come up with anything that isn't making it an overkill here (presence of rockets/lasers is quite powerful).
2014-10-30
I think your demo is wrong
cause when I try to play it, it doesn't. also, it looks same as level data
2014-10-29
so
I've got a problem.
You can call me a low-skill-trench-pleb, but I don't understand how do you move within our collab map. I mean, how do you bypass one-ways? Could you please show me a demo or explanation, perhaps?
You can call me a low-skill-trench-pleb, but I don't understand how do you move within our collab map. I mean, how do you bypass one-ways? Could you please show me a demo or explanation, perhaps?
2014-10-28
hey
sorry for making you wait so long. here's a tileset I came up with, together with some objects as 'stuff we could possibly include'
http://paste.droni.es/07c8341f91a1fe847470eb6f
http://paste.droni.es/07c8341f91a1fe847470eb6f
2014-10-28
Guessing by the frame count,
I think our routes are the same, Frax.
Demo Data |
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deep_blue
yeah, sure