Taimuauto
Author | Fujita_Seiko |
---|---|
Tags | author:fujita_seiko medium unrated |
Created | 2014-12-03 |
Last Modified | 2014-12-03 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Slightly edit for Nv1.4
See lots of my maps in Nv2 |
Other maps by this author
Comments
Pages: (0)
2014-12-04
This was close :D (1,6s left on clock)
Also posted AGD's on your other maps posted today. I liked the other two more, but this was also ok. Ascension is my favourite of these 3. Nice work.
Demo Data |
---|
I think back and forth here is cool, actually is the main concept of the map besides the bounceblock/switches mechanisms and mined jumps. Although some additional gold challenges independent or not necesarily required or in the path for a completion would be an interesting complement. A thing that shamely is almost unseen in your maps and you tend to a lineal mapping or not differentiating the two game modes, Speedrun or Highscoring, with separate and additional challenges for gold which I consider would be awesome to see more often you do that in your maps.
2014-12-03
I dig the tiles...
...but it's kind of annoying that you have to backtrack so often.
ultimatereading