My Story of the Tar Pit
Author | DaggaFork |
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Tags | action author:daggafork minejumper pit playable rated tar |
Created | 2015-07-27 |
Last Modified | 2015-07-27 |
Rating |
5 by 11 people.
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Map Data | |
Description | enjoy the playground of my imagination |
Other maps by this author
Comments
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2017-05-03
you always gotta beat my demos huh
this might be my #1 favorite map of all time
2015-07-31
constricted, but dripping with style
nice map.
2015-07-31
A cheaty run
but apparently it's not very fast :p
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2015-07-31
speedrun
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2015-07-29
i liked it
the one-ways felt a little unnecessary and tacked on
2015-07-28
a wonderful map
2015-07-28
hi
Can you rephrase your comment on my last map? Sorry for being dumb right now.
2015-07-28
this is kinda cool
but had so much potential for more adventurey goodness.
why only mines on the right side of the map? the middle right room definitely needs something else going on in there. i think you intended the minejumper section to be a focal point, but to me it feels much more drab than the exciting 'so close yet so far' gameplay in the drone room.
why the long-winded chimneys on the right edge? it serves no purpose than to extend the minejumper. at least put some gold at the bottom or something.
the one-ways were a cool mechanic, but why you didn't use it elsewhere to spice up the rest of the map i don't know. another instance of it would also serve to provide a little aesthetic balance.
i think i have two main points:
1. i don't believe it good technique to make the player have to traverse long stretches of play without there being any point or reward for it (i.e. gold or a useful switch). the only things stopping me from progressing to the second level of the drone room are three S-oneways to the left of the right hand room. that feels tacky to me. a bit more inventiveness in the gameplay would make the right feel like more than just a means to get to the second level.
2. if there is a need for these long stretches of play, make it at least exciting to move about in. spice up the critical path - i believe the best linear adventure maps give the illusion of choice: they hide the critical path such that it isn't apparent that there is only one way to get to the end/get an agd.
sorry for my rant! i am only saying this because i feel this map has potential to be something very good.
why only mines on the right side of the map? the middle right room definitely needs something else going on in there. i think you intended the minejumper section to be a focal point, but to me it feels much more drab than the exciting 'so close yet so far' gameplay in the drone room.
why the long-winded chimneys on the right edge? it serves no purpose than to extend the minejumper. at least put some gold at the bottom or something.
the one-ways were a cool mechanic, but why you didn't use it elsewhere to spice up the rest of the map i don't know. another instance of it would also serve to provide a little aesthetic balance.
i think i have two main points:
1. i don't believe it good technique to make the player have to traverse long stretches of play without there being any point or reward for it (i.e. gold or a useful switch). the only things stopping me from progressing to the second level of the drone room are three S-oneways to the left of the right hand room. that feels tacky to me. a bit more inventiveness in the gameplay would make the right feel like more than just a means to get to the second level.
2. if there is a need for these long stretches of play, make it at least exciting to move about in. spice up the critical path - i believe the best linear adventure maps give the illusion of choice: they hide the critical path such that it isn't apparent that there is only one way to get to the end/get an agd.
sorry for my rant! i am only saying this because i feel this map has potential to be something very good.
2015-07-28
Speedrun.
I'll go for AGD later. This is perfect.
You are probably my favourite mapper at the moment - everything you do is amazing.
We should do a collab.
You are probably my favourite mapper at the moment - everything you do is amazing.
We should do a collab.
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2015-07-28
good job!
this is literally perfect.
2015-07-27
AGD
once i saw it, i had to beat it
we need more adventure maps like this. perfection
we need more adventure maps like this. perfection
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Arona_Daal
still my favorite