Ouroboros (or The Snake That Eats Itself)
Author | ChrisE |
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Tags | author:chrise drones rated |
Created | 2019-04-08 |
Last Modified | 2019-04-08 |
Rating |
5 by 8 people.
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Map Data | |
Description | Patience, friends. |
Other maps by this author
Comments
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2019-04-16
enticing and engaging
both visually and mechanically
i really like how you can't land too hard on a oneway when there is a drone under it. it's kind of like a sensitive electric membrane
here's how i went through it - agd
i really like how you can't land too hard on a oneway when there is a drone under it. it's kind of like a sensitive electric membrane
here's how i went through it - agd
Demo Data |
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2019-04-15
What I meant was
For me, at least, every time I want to grab all the gold, I end up making a circle where I end up where I started without any momentum to continue in the direction I was originally heading. You make little circles in the map but the way it’s built causes you to have to come to pretty much a full stop each time you go to collect any of the gold.
2019-04-14
what's
up chris this looks cool
i played it with my eyes.
i played it with my eyes.
2019-04-14
first try agd
i knew this would be col but didnt realize quite how cool.
i'm confused by o_a's critique of backtracking, as i don't really feel like i backtracked?
what i adore about this map is how it captured that sense of exploration & infiltration. when i was walking around in the basement collecting gold, it was like, this is a secret area that i discovered myself! i'm not supposed to be here! the drone spacing & lack of other enemies was perfect for this.
i'm confused by o_a's critique of backtracking, as i don't really feel like i backtracked?
what i adore about this map is how it captured that sense of exploration & infiltration. when i was walking around in the basement collecting gold, it was like, this is a secret area that i discovered myself! i'm not supposed to be here! the drone spacing & lack of other enemies was perfect for this.
Demo Data |
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2019-04-13
btw
2019-04-13
I liked the concept
two things bothered me tho.
- the second time one jumps through the one-ways, off the E-tile, was too much of a difficulty spike for me. The rest of the map uses 3-tiles to get through the one-ways and that one particular jump was an odd choice. Would have preferred a 3-tile to carry me through that part.
- I didn't like backtracking every time I had to get gold. Backtracking for gold can work in some maps, but with this I wanted to continually press forward and getting an AGD was frustrating to me.
Otherwise this was a really cool concept. I'd like to see you try something similar in the future.
- the second time one jumps through the one-ways, off the E-tile, was too much of a difficulty spike for me. The rest of the map uses 3-tiles to get through the one-ways and that one particular jump was an odd choice. Would have preferred a 3-tile to carry me through that part.
- I didn't like backtracking every time I had to get gold. Backtracking for gold can work in some maps, but with this I wanted to continually press forward and getting an AGD was frustrating to me.
Otherwise this was a really cool concept. I'd like to see you try something similar in the future.
2019-04-10
really cool concept
5
Arona_Daal
fixed agd