Rigged Tunnels
Author | geebeer233 |
---|---|
Tags | author:geebeer233 playable race unrated |
Created | 2006-01-26 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | This one is medium difficulty. Yet, It can be quite Annoying. So, advance through the tunnels and try to complete it. |
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Comments
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2006-01-26
OK
from the tope then:
1. this is not a race
2. in N less is almost always more: get rid of the gold at the start. Senseless objects, doors, mines, etc should all be removed.
3.get rid of the chainguns, they aren't doing anything
4. no gauss turrets at the top
5. I'm not saying you can't, but in general, stay away from room maps and themed maps (ie a map that looks like a face) they usually dont come out well and aren't interesting.
6.Add some more to the scenery, it isn't interesting or cool. If you don't want to change the inside, them make the backround cooler.
7. Finally, it is usually bad to incorperate all of the enemies in one map, they usually don't complement each other very well. The only exception would be a room map, but don't have themed rooms (ie. one with only chain guns or turrets)
8. Use gold to accentuate the map, big blocks of it aren't good but in cool paterns or incorpeated with mines you can add a new dimesion of all-gold challenges to your maps.
I hope that this advice will be helpfull, if it makes you feel better, almost everyone's first maps looked like this
1. this is not a race
2. in N less is almost always more: get rid of the gold at the start. Senseless objects, doors, mines, etc should all be removed.
3.get rid of the chainguns, they aren't doing anything
4. no gauss turrets at the top
5. I'm not saying you can't, but in general, stay away from room maps and themed maps (ie a map that looks like a face) they usually dont come out well and aren't interesting.
6.Add some more to the scenery, it isn't interesting or cool. If you don't want to change the inside, them make the backround cooler.
7. Finally, it is usually bad to incorperate all of the enemies in one map, they usually don't complement each other very well. The only exception would be a room map, but don't have themed rooms (ie. one with only chain guns or turrets)
8. Use gold to accentuate the map, big blocks of it aren't good but in cool paterns or incorpeated with mines you can add a new dimesion of all-gold challenges to your maps.
I hope that this advice will be helpfull, if it makes you feel better, almost everyone's first maps looked like this
2006-01-26
2/5
I agree with everything LordOfDestiny said, and I also think that the trap doors around the rockets in the beginng make that room a bit too easy...maybe one or two bounce blocks would have made it harder as obstacles.
2006-01-26
2.5/5
I like it, but I won't rate it higher. Here some advices how to improve the map:
1. Where you are using mines, one mine is enough everytime.
2. The gold at the start is ugly and unnecessary. You should remove it.
3. The gauss turrets at the end are also senseless.
1. Where you are using mines, one mine is enough everytime.
2. The gold at the start is ugly and unnecessary. You should remove it.
3. The gauss turrets at the end are also senseless.
geebeer233
sorry