Passover
Author | syntaxerror |
---|---|
Tags | author:syntaxerror dda rated |
Created | 2006-02-11 |
Rating |
4 by 6 people.
|
Map Data | |
Description | My first DDA ever, so criticism would be appreciated. |
Comments
Pages: (0)
2006-02-10
meh 3.5
i say it was ok too
but some advice
1) less jumpads
2) thwump cannons, trap door, bounce block, tileset propulsion would be nice
3) less gold delay
4) dont loop things too many times its ok once
but i liked how u actually did use the thwumps for other then "close calls" and how do u get the enemies to stay still without doors?
but otherwise keep working at it, wasnt bad
check out some of mine and rate plz =)
but some advice
1) less jumpads
2) thwump cannons, trap door, bounce block, tileset propulsion would be nice
3) less gold delay
4) dont loop things too many times its ok once
but i liked how u actually did use the thwumps for other then "close calls" and how do u get the enemies to stay still without doors?
but otherwise keep working at it, wasnt bad
check out some of mine and rate plz =)
2006-02-10
3
Well it was an ok dda. It had some good moment but it was kinda borring. It's like dude, make it faster. However my first dda was slightly simmilar to this it had a faster pace and somthing was happening nomater if he was getting lifted by a thwamp or just standing still. Oh yah, lots of bounce pads, I would make the dda in 1 area and try to reuse them. Check out some of my maps if you don tknow what i mean
Ovrlndnsea
NUMA hates launchpads.
Like everyone else, please cvheck out all of my maps and rate all of them... No, we aren't supposed to advertise, and yes, I'm being a bit hypocritical.