NUMA

The Tree of Many Curls (Incomplete)

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Author Guiseppi
Tags author:guiseppi incomplete rated
Created 2006-02-12
Rating
4
by 16 people.
Map Data

Description Okay, I submitted a map asking for help a while ago, and didn't get much feedback. I hope to change that this time. I really love this level. I love the tileset, and the flowyness. I'm stuck as to what enemies I should use and where I should put them. Any suggestions are greatly appreciated. Thanks.

Other maps by this author

Thumbnail of the map 'The Leaning Tower of Pizza' Thumbnail of the map 'Deeyennay' Thumbnail of the map 'Victory' Thumbnail of the map 'Asteroid Belts' Thumbnail of the map 'Diamond Necklaces' Thumbnail of the map 'Follow the Yellow Brick Road'
The Leaning Tower of Pizza Deeyennay Victory Asteroid Belts Diamond Necklaces Follow the Yellow Brick Road

Comments

Pages: (0)

i say

you should put some rockets in all the circle parts and put 2 floor drone things on the two bottom flats

RACE TIME

i gonna make a race map with this, its great

Oooo...

Looks nice. :up:

Suggestion...

You could use some frozen drones in the middle of the loops to provide a small obsticle. Or you could place rockets in the middle. Otherwise you could make a nice drone path to make a race map out of it...

Speedyish

Not half bad.
Demo Data
Is it part of the game (for an all gold demo) to get the key on the right side and come back in and do a second jump? If it is, then nice thinking because I like it. In fact, you should make it so that you should come back inside for more than two jumps. In another words, take full advantage of that center jumper.

By the way, my demo is slow because my computer was somehow lagging.

Slow All Gold Demo.

Nice flow. The curls on the bottom right and left don't go with the flow. 5/5.
Demo Data

Very slow,

not all gold completion. And no, you don't need a thwump. But it is slow... 5/5. Here is why:

1) The flow is very smooth.
2) Tileset is very pleasing, and I notice that even the corners flow with the basic theme of the tileset.
3) A little challenging jumper in the beginning.

For enemies:
1) A gauss turret or a rocket launcher right smack in the center.
2) Floorguard on both sides of the ground (opposite each other).
3) Mines would be nice in the center of each curl.
4) Do not put laser or chaingun drones because they mess up the flow of speed.
5) May be antenna-less drones to flow around on either wall.

PS. I'm adding this to my userlevels.
Demo Data
But I need some advice. Please, someone...anyone?

Guiseppi

I am in love with this map... I'll try for a demo later on.

I'd

like a thwump above where N starts off, because I can't get up!