NUMA

The Tunnel Of Death

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Author Alien_NL
Tags author:alien_nl dda unrated
Created 2006-03-02
Rating 3 more votes required for a rating.
Map Data

Description Hi all.
This is my second DDA.
I know i'm not so good with NED bud i'm learning. :)
And one question: What is Demo Data and where to put it?
Please rate it.

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Comments

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too short.

good idea with using thwumps as well as pads, but no close calls and still really monotonus (boring).
Am I the only one using NUMA who has nothing against gold delay? Of course, it can get boring if it's to much of it, and on this level you could simply have set the twumph closer the Ninja to decrease the need of gold. Btw, Demo data can be put into maps when you comment them. What it is, you have to find out yourselve.

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things to improve:
-gold delay: no one likes it, especially not in such a number. it's kinda cheap. try to find other ways to make the ninja wait a certain time.
-close calls: weren't there. try to make more, you can use frame by frame for that.
-overall: try to make more changes in your dda. this is just one room and one long corridor, and you have only mines and rockets as enemies. and, still too much launchpads. look at other (top-rated) dda's to find other ways to move n around.

about the demo data: i'm too lazy to explain that now, just look at editor_manual.txt in you n1.4 folder