My Second DDA EVER!
Author | moshpit2010 |
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Tags | author:moshpit2010 dda rated |
Created | 2006-03-26 |
Rating |
3 by 13 people.
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Map Data | |
Description | This is my Second DDA EVER made. Nevermore gave me a lot instructions and tips on Close-Calls, enemies, and mines, and this is the result.
I split the map into two halves. The first half sets up vital trap-doors in the second half, not to mention catch a few close calls. N is then thrusted over to the other side of the map, trailing a rocket, and then the map continues. In this map, I use 3 Rocket turrets, About 8 thwumps, and less launchpads than me last one - given the Map:Launchpad Ratio. Also! I am really sorry about the gold delay used in this map. I havent figured out Trap-Door propultion yet, so using Gold Delay on a few Launchpads was my only option. Even if you're a person who hates Gold Delay like Satan, himself; please just give this map a try. I put in well over Five Hours making this DDA. Alot of the Close-Calls were actually too close, and sometimes killed N. I've got it to its original state, where it should work every time you play it. If it doesnt work, try it once more. I'm really proud of myself, and what I accomplished with this map; enemies are a new DDA-concept to me, especially Rocket Turrets and Gattling Drones. Major Credits to Nevermore for his advise, tips, and mentoring related to my DDA Creation! |
Comments
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2006-03-31
OH YEA!!!
strike_gundam, you haven't even MADE any DDAs, so you can't give advice to others, I may not have made good ones, but you haven't made ONE!!!1111!!!oneelevenone!!
2006-03-26
I realise now
Yes, gundam probably forgot to put caps off after playing in debug mode. Anyway back to the subject at hand...
That was a good effort for a 2nd DDA, and good job for nevermore to teach you the basics. You've got the main idea now for DDAs and your technique is getting better. That thwump effect was cool (the one where N s rising on a thwump and thwumps come almost crashing into him from the left). The tileset does need a bit of improving, try making a simple symetrical one for starts. Other than that, it was cool.
Take a look at a few of my own DDAs if you need any ideas, see if you like em. Dont forget to rate!
That was a good effort for a 2nd DDA, and good job for nevermore to teach you the basics. You've got the main idea now for DDAs and your technique is getting better. That thwump effect was cool (the one where N s rising on a thwump and thwumps come almost crashing into him from the left). The tileset does need a bit of improving, try making a simple symetrical one for starts. Other than that, it was cool.
Take a look at a few of my own DDAs if you need any ideas, see if you like em. Dont forget to rate!
2006-03-26
Moderate
If anything, you may want to work more on your tilesets in the future. Nice job for a second map, your close calls on the first half were well timed. 3.5/5
2006-03-26
That is cool.
Good job man.
2006-03-26
IT'S OKAY
FOR A SECOND DDA, PLZ PUT IN MORE CLOSE CALLS, RIGHT NOW THE ROCKETS ARE TOO FAR AWAY FOR A CLOSE CALL
scythe33
five hours