The Falling Brick Effect
Author | Maniak |
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Tags | author:maniak test unrated v1.3c |
Created | 2004-11-07 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | This level utilizes an entirely new concept. It began when James suggested the idea of a falling tile in this thread:
http://metanet.2.forumer.com/index.php?showtopic=1239 Then, Brickman showed how this could be done with existing resources, with a test level. He implemented it well. Now, I'm implementing this effect in that level. I call it the Falling Brick effect, with respect to Brickman's discovery. As for the level itself, it isn't hard, just laggy. Staying on the tiles for long enough makes them fall. They will cover up mines, but they will also expose you to a minefield. Fell all the tiles, then cross the bridge you create to win. |
Other maps by this author
Comments
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2004-11-07
No...
Maniac accidentally placed two locked doors there, creating an invisible wall. The effect really isn't much of an effect... I used "falling tiles" in a few unreleased levels of mine, but it is a nice idea to make those bottom bricks appear.
2004-11-07
Another buggy level
Ah, poor Maniac, you have fallen victim to the malicious effects of Copositional Door Mechanics. The upper locked doors are walkable once they are all unlocked.
Demo Data |
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tobytrainz
LOL