Basket Case
Author | drdeath |
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Tags | action author:drdeath featured playable rated |
Created | 2006-04-02 |
Last Modified | 2006-04-02 |
Rating |
4 by 17 people.
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Map Data | |
Description | Episode 9. I like how this one looks..
Edit: As advice dictated. Thanks for commenting, your suggestions have been noted, I would also like to state at this point, cause I haven't left any comments, (Sorry), that my greatest inspiration in making maps is Barabajagal (Did I spell the name right?.. next on the favorite list in krush) anyway just saying. P.S. you should make more room based maps, there my favorite type of yours.. |
This map was featured on 2011-02-24
Nobody makes maps like these anymore. Chambers with ugly thwump positions? Gaussian overkill? Strings of gold that remind me of underlining?
Aesthetics aren't all that matter. Gameplay isn't the key. It's not about the look; or the flow. It's about the feel of it.
A half-remembered dream from long ago. A relic that keeps you sane. Nobody believes you. You only have your white padded cell; and the straight-jacket.
— ChrisE
Other maps by this author
Comments
Pages: (0)
2011-02-24
Unless you're being facetious
read this, Chris: http://theoatmeal.com/comics/semicolon
2011-02-24
Slow AGD
I really enjoyed the first part. The bottom half was pretty plain.
Demo Data |
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2011-02-24
BEST AGD EVER
Yeah, first try. What else can I say.
Demo Data |
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2011-02-24
WHAT'S THIS!?
CHRISE WROTE A NOT-GOOD REVIEW. I WANT MY MONEY BACK.
2011-02-24
Pretty nice.
/
2011-02-24
Maybe it's just my picky tastes in mapping.
Well, either way - I like this map; and foolishly wrote a review at 1am ._.
Not doing that again.
Not doing that again.
2011-02-24
you don't..
/have/ to touch the floor to get all the gold I don't think... get enough momentum on the trap doors and you should make it..
2011-02-24
Nice,
but oh how I wish you didn't have to touch the floor to get that last piece of gold!
2011-02-24
This map is the least ugly.
This map looks great! The gameplay is good too. That solitary piece of gold is somehow so inviting....
like on the parts where it talks about how the aesthetics are bad and somehow differentiates gameplay from "feel."
The thwumps+gauss were a really clever combination.
The thwumps+gauss were a really clever combination.
2006-04-02
Very fine map.
You're right, I should make more room maps (assuming that was directed at me).
2006-04-02
Aju.
Meh.
He can call these episodes how he likes. Why does he have to stick to metanets formula like everyone else?
drdeath... some of your maps have some really great moments. Don't think you're going unappreciated, you're really not.
I'll try to make some time for your maps at some point.
Keep it up.
He can call these episodes how he likes. Why does he have to stick to metanets formula like everyone else?
drdeath... some of your maps have some really great moments. Don't think you're going unappreciated, you're really not.
I'll try to make some time for your maps at some point.
Keep it up.
2006-04-01
Yes.
The thwumps are great.
The rocket at the bottom works well but the ones in the chambers annoy me.
Cool map though.
The rocket at the bottom works well but the ones in the chambers annoy me.
Cool map though.
2006-04-01
Sick map, but
the rockets REALLY don't work. If I were you, I would replace them with various zap drones. They would fit PERFECTLY!
Unicorn_Drone
:)
That one piece of gold is wierd. : P