NUMA

Stepping Stones

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Author ninja_guy1
Tags author:ninja_guy1 dda rated
Created 2006-04-10
Rating
4
by 6 people.
Map Data

Description THIS IS MY 2ND DDA EVER

NOT TOO MANY CLOSE CALLS, BUT HEY ITÂ’S A DDA

SUGGESTIONS, COMMENTS, AND CRITISIZM ARE APPRECIATED

Other maps by this author

Thumbnail of the map 'carnival' Thumbnail of the map 'Merry-Go-Round'
carnival Merry-Go-Round

Comments

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hM

the thwumps usage were good but I think it should have more enemies 3/5

OKAY

Its good for a 2nd but I do agree with UPDOwn, there needs to be more action! Rockets, Gauss turrets, chainguns, the lot. Thwump propulsion is a good technique to use, you ve got some nice thwump pushing around in there and also trapdoor propulsion. But put some close calls in mate, and some other types of propulsion and it could do. It looks like you might need some inspiration aswell. If you need any, take a look at my maps and see if it inspires any bright ideas. (Dont forget to rate!)

@ et890

I understand ratings are "to each his own", but a 5/5? Are you suggesting his map is perfect? An average map is a 3/5, an above-average map is a 4/5, and a flawless map is a 5/5, so in what way is this map flawless? This map gets a 2.5/5 from me, because of it's lack of enemies.

wow

ure really good at this, keep it up 5/5

Yeah,

Some of the thwump usage was cool
BUT you still have alot to learn about propulsions and different usage of things.
Next time you make a DDA, add in some rockets.
Rockets are most used in DDA's for close calls