NUMA

No Enemies At All

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Author -Eli-
Tags action author:-eli- playable rated v1.3c
Created 2004-11-16
Rating
3
by 5 people.
Map Data

Description An experiment to see how hard a level could be without using any enemies whatsoever. That includes mines, and it also includes trap doors, launch pads, locked doors, or anything else if it kills you or artifically prevents you from finishing.

IIRC, Lucidium made a map with lots of precision jumps using normal doors and no enemies. That also did a good job, but it got boring.

Other maps by this author

Thumbnail of the map 'Birthday Cake, Finished' Thumbnail of the map 'Military Invasion' Thumbnail of the map 'Experimentz' Thumbnail of the map 'The Bunker' Thumbnail of the map 'Dead DDA: Caught In The Crossfire' Thumbnail of the map 'Z rules!'
Birthday Cake, Finished Military Invasion Experimentz The Bunker Dead DDA: Caught In The Crossfire Z rules!

Comments

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not too hard
Demo Data

Very hard

I'm going to attempt to beat this, and I will eventually. In the meantime, here's a demo of an unsuccessful suicide, it's very funny.
Demo Data
You can jump from the start to the third door, which if you can jump off of, you should reach the other side.

This is very difficult, but not as hard as doing all the doors.

Ugh...

Hell, I've been close, but even that type of jump ain't gonna fly. I've also jumped one of the doors, but you can't do all 4 consistently. So, in conclusion, yeah, you can make an impossible map with no enemies.

....

ok, there are two ways I can see this level being done. jumping on the top of the doors. in which case, go fuck yourself, that ain't happening. jumping up on the right, which I have tried hard at but have not been able to do it.

please post a demo!