NUMA

Cannon of joy

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Author funfun
Tags author:funfun dda rated
Created 2006-04-22
Last Modified 2006-04-22
Rating
4
by 7 people.
Map Data

Description Rate it Comment Please give hints and tips for a better one.

Other maps by this author

Thumbnail of the map 'Run away' Thumbnail of the map 'De-Ja-Vous' Thumbnail of the map 'Somtimes things go wrong' Thumbnail of the map 'Around and Around' Thumbnail of the map 'lASMA'
Run away De-Ja-Vous Somtimes things go wrong Around and Around lASMA

Comments

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f***ing losers and u only have 6 lame ass DDa maps (shithead)

rating

oh and i gave you 4/5 :)
good dda but try to use less trapdoor sheilds or even no sheilds at all!

Demo

here is my demo for the idea from below where you place N im between the two thwumps.
Demo Data

cool

ts quite good if a bit short, you should fill up that free space and loads of thwumps

also, thwumps can be used as propulsion if you put two together like so: and put N between them but a bit up
like so: ' (n shown by ') then it will propel him upwards. also if you put a half pipe or slant then a thwump on it like in the demo i will show with this comment then it will propel him.
Demo Data

tHANK YOU

YES

Hmm.

First of all, this DDA seems to overuse bounce pads? How so? Well, despite this having trap doors to propel the ninja, it just sets the path for him, and acts somehow like cowardly protection in my view. It was also kind of short as states by theque. I wasn't impressed with the close calls, though it had little moments. And gold delay was erm, I don't know, I just didn't like it. 2.5/5. No wait.

3/5 Tips-

Try to use different ways to proper N

Try not to use gold delay.

Add more enemies for excitement, but not too much it'll be
too hard.

Rock on N brotha >;D

It

is a bit short. 3.5/5