Kerenkov Radiation
Author | rocket_thumped |
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Tags | author:rocket_thumped chainguns medium playable race rated |
Created | 2006-05-07 |
Last Modified | 2007-06-22 |
Rating |
4 by 24 people.
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Map Data | |
Description | My first race in a long while. I think its worht the wait, because ive been working on this concept for a long long time. This is a really fun map. Its quite hard to read at times and sometimes if you go the fastest youll go the wrong way, so dont down rate for that just ask if you have any questions. Rates, comments, and demos please.... |
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Comments
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2006-07-14
So much
For the worst map ever.... I think there are some pretty big mistakes in this map, and it is a bit boring as well...
2006-05-25
Excellent.
The numbering the pillars was a clever touch. It's definitley a favorite. Thank you.
2006-05-07
Whoa.
This, it may not seem like it, was my first try completion. I just went with whatever would go.
I liked how you could do whatever you want and it would probably flow, at least that's waht I did. I liked it. 4/5
I liked how you could do whatever you want and it would probably flow, at least that's waht I did. I liked it. 4/5
Demo Data |
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2006-05-07
yes
i also forgot to point out that the gold delay practically made it feel like a dda and the doors were bad. and heres a demo of me reying to beat it only to realise that flow was too awkard. ps one of the rockets doesn't even to anything!
Demo Data |
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2006-05-07
champagne footy.
4/5
2006-05-07
I think a 4 is fair
the flow is good except when you enter the oneway "traps" you slow down a lot. Very very very very generic.
2006-05-07
5/5
Very, very, very unoriginal, but fun all the while.
2006-05-06
Ok.
A normal chaingun drone's code is 6^252,324,4,0,2,3
Change it so it becomes
6^252,324,4,0,2,NaN and then it doesn't move.
Change it so it becomes
6^252,324,4,0,2,NaN and then it doesn't move.
2006-05-06
Alright.
I totally agree with doghouse. I really hate the doors covering the drones at the start; learn how to NaN them. I don't like the door triggers under gold because it just doesn't look great. I really really hated that trapdoor, it felt as if you were struggling to make it longer. If it wasn't there, I would have been more pleased.
2006-05-06
3/5
apparently other people agree with me. This race is quite generic and easy. Dont you guys have any imagination at all?
2006-05-06
brilliant....
5/5 and favd.
2006-05-06
oops
sorry bout earlier post, found the flow now. I had an almost completion then I got shot. awesome map though. 4.5/5
2006-05-06
Um... we have a problem
First try. I suggest you spread out those trap door switches.
Awsome race map. The best silver-pillars type map ever. I thought it was clever how you numbered the chutes with gold.
5/5 + Faved. This is the first awsome race map to come onto numa in like 2 months... I was starting to suffer from asphyxiation.
Awsome race map. The best silver-pillars type map ever. I thought it was clever how you numbered the chutes with gold.
5/5 + Faved. This is the first awsome race map to come onto numa in like 2 months... I was starting to suffer from asphyxiation.
Demo Data |
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2006-05-06
Incredible!
I got the flow of it pretty quick, took me a while... Personally, I prefer a race map that isn't just pressing buttons, where you have to actually think about where to go, and discover the path... 5/5 for your great and powerful awesomeness!!!
2006-05-06
couldnt find the flow
at the beggining at all!
remote
confusing