Tormenta
Author | lord_day |
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Tags | author:lord_day difficult difficulty-gradient playable puzzle unrated |
Created | 2006-05-24 |
Last Modified | 2007-06-23 |
Rating | 5 more votes required for a rating. |
Map Data | |
Description | This is a mine jumper/tile squeeze/ jumper puzzle map. It gets progressively harder, but you can stop and complete it at many points. |
Other maps by this author
Comments
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2006-06-08
Far as i go
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Demo Data |
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2006-05-24
Yes
Any hints would be cool.
And that was my second try, I think I have enough highscores to justify that ;)
It's cool map anyhow. 5 + faved
And that was my second try, I think I have enough highscores to justify that ;)
It's cool map anyhow. 5 + faved
2006-05-24
Right...
Err... It's a bit hard... just a bit... an insy bit... ARGH!
After 15000 frames, and respawning 7 times, I got to the the top right, only to realise that if I wanted to take the last exit, I'd have to go all the way back to the bottom left.
And I can barely squeeze through the second gap.
However this is well built, you can't argue with that. Reminds me a bit of Zorn's Hedge, cos the squeezes are very unusual, and fecking hard.
4/5
After 15000 frames, and respawning 7 times, I got to the the top right, only to realise that if I wanted to take the last exit, I'd have to go all the way back to the bottom left.
And I can barely squeeze through the second gap.
However this is well built, you can't argue with that. Reminds me a bit of Zorn's Hedge, cos the squeezes are very unusual, and fecking hard.
4/5
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