NUMA

Spelunking

Thumbnail of the map 'Spelunking'

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Author Hellheart
Tags author:hellheart playable puzzle rated
Created 2006-06-18
Last Modified 2006-06-25
Rating
4
by 5 people.
Map Data

Description This was to be the third level in my episode for Nedcon 7 ( http://metanet.2.forumer.com/index.php?showtopic=10533 ), but was not up to the standard of my other maps. I needed a drone map or the hardest kind of mine map to create - one with a lot of choice but restrictive and methodical. I chose the latter.

This map is solid, but the variety bumps up the quality quite a bit. I'm good with uneven surfaces, and have run everything in both directions. 4 exits exist, with all the switches in the middle; this was necessary, otherwise most of the paths would never be run :P

Other maps by this author

Thumbnail of the map 'Flux' Thumbnail of the map 'Emaciated' Thumbnail of the map 'Billowing Cloud' Thumbnail of the map 'Diamonds are forever...and ever...' Thumbnail of the map 'Don't Stop the Moving' Thumbnail of the map 'Dancing on Razorblades'
Flux Emaciated Billowing Cloud Diamonds are forever...and ever... Don't Stop the Moving Dancing on Razorblades

Comments

Pages: (0)

4/5

Liked the tilest a lot, the map is very very complicated for me specially because I hate mine maps. but you've made a very big effort doing this.
Of course, you proceed him, but still. 4

The issue

Is that the map isn't particularly special, rather it's just solid. Solid is nice, but rarely ends up getting high ratings.
I can't believe DTCarmicle rated this a 3/5.... how sad. Must not have been able to beat it... I beat ALL the paths and they all rock! nice one, 4.5/5.

decent

it was ok. 3/5
Demo Data

Top Right Exit

This one's fairly easy to do, actually. I manage not to jump and just run into the mine before the exit.
Demo Data

Bottom Right Exit

I didn't pay attention and fall onto the mine *right next to the exit*, even though I could have held right long enough to almost overshoot the exit.
Demo Data

Bottom-Left Exit

I meant "exit" instead of switch below.

Actually manage to make the last jump on this one (Yay!)
Demo Data

Top-Left Switch

Didn't have enough momentum for the last mine. This was initially going to be the only exit.
Demo Data