Violent Uprising
Author | FI_(FrostyInferno) |
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Tags | author:fi_(frostyinferno) dda rated |
Created | 2006-06-23 |
Rating |
4 by 10 people.
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Map Data | |
Description | Heya! Time for my newest DDA people. This time I tryed to use less trap doors together in bunches and instead spread them out, and use seperate ones to achieve maximum launch and angle variety. I think i sorta accomplished that, with a very nice example in the left section, with a trap door that really boosts you. Anyone who makes DDAs should know that the amount of lag is very important when you have missiles, gausses, and drones. So certain random things in here are needed (like the doors.) Anyways, this DDA is just entertaining, so check it out. |
Comments
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2006-06-23
fair...
not great, but fun. next time, start it with a goal of a bit less gold delay, and i think you could have a good one... i liked it tho
2006-06-23
Cool!
This is one of the better DDAs I've seen in a while. Ditto about gold delay. Keep up the good work!
2006-06-23
Nice
DDA... need a little ittle bit more close calls but good overall. you make wonderful DDAs! =) 4/5
2006-06-23
Awesome!
This is a pretty good DDA! By the way, read my comment on your survival.
2006-06-23
Good.
Altogether fairly decent, but I really hated the end with the oneways, trapdoors and launchpads. It was silly and uncreative. The rest of this showed some promise.
2006-06-23
I realize this is easier said than done
but try and use less gold delay. I really like the very end, I assume that's where the title came from. So i give it a 4/5.
BTW welcome back.
BTW welcome back.
amconline
great
I did not know about gold delay, now I've seen some, gets me ideas... :D
5aved.