NUMA

Less two ways about it

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Author formica
Tags author:formica rated test
Created 2006-07-07
Last Modified 2006-07-10
Rating
4
by 14 people.
Map Data

Description Okay... This map did very well. Then I looked at some demos. Lo and behold, people have figured out ways to make this map easier than I originally intended.

Anyway, by making it necessary to go back up into the top section, I'm hoping it'll make releasing ANY drones outside the little guarded box will be an impossibility.

So... thoughts? Is it better like this, where there are even less solutions and the map is even harder? Or should I give some leeway for people who discover alternate ways to play the map?

Other maps by this author

Thumbnail of the map 'There's a good reason these tables are numbered, honey, you just haven't figured it out yet' Thumbnail of the map '[[Sneak Preview #1]]' Thumbnail of the map 'Pop! goes the weasel.' Thumbnail of the map 'How not to make a lightbulb' Thumbnail of the map 'Trench -->  Run / Coat' Thumbnail of the map 'No two ways about it'
There's a good reason these tables are numbered, honey, you just haven't figured it out yet [[Sneak Preview #1]] Pop! goes the weasel. How not to make a lightbulb Trench --> Run / Coat No two ways about it

Comments

Pages: (0)

best level ever

one of the most rewarding completions I've had.
Demo Data

crazy

how in the world do you beat this level?

:o

12th vote was a sniper!!! Noes!!!

What the...?

Why didn't /I/ think of that?!

5aved

Nah,

But I'll make this one a test level untill I'm sure which one I want to keep.
You ratings whore you...

Heh. Sorry for 'discovering an alternate way'. I didn't realist it was alternate.

Suffice to say, I don't know how to do it this way. I preferred the flow of the other one, too. The extra launchpads kind of ruin that.