NUMA

Thunderhead

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Author TwokewlT
Tags author:twokewlt rated test v1.3c
Created 2005-02-22
Last Modified 2005-02-22
Rating
4
by 15 people.
Map Data

Description I stumbled upon this while messing with code. I got the idea from Volcano Impossibility, but thought this was really cool! I am going to try and harness some of these effects. Playing it frame by frame does not look as awesome, but you can see whats happening. The thwumps are just to prove that you cannot interact with anything. For this to work, you just have to walk into the launch pad nearest you. Not jump on it, but walk.

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Comments

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What the hell!?

Hey, how do you play frame by frame?

Nice

Nice

Sweet...

5/5

Allrighty then

I stand corrected!

Although, there's probably (somewhere deep in the archives of either the forum or NUMA) another forgotten instance of this...

No

Eli discovered this effect. Just for the record...

http://metanet.2.forumer.com/index.php?showtopic=931
(second post)

Yeah.....

I discovered this effect. :-P
Although this one is probably a bit cooler, albeit bigger.
If you hold left or right you can affect the size and speed of the clouds.
but I found this while toying around with Ned. I didn't think it was level worhy, though.

Dude

The coolest sequence I have seen. If someone could use that in a level...

lol

awesome work dude, truly amazing.

Nice!

That is one of the strangest glitches I have EVER seen. Well, it's not so much a glitch as it is an error in code. Nonetheless, that is awesome!

Wow

I have seen teleporters, but not like this!

Neat

First I've seen this...

Image

Adding floor drones and playing it in frame by frame shows where the ninja physically is, as opposed to where he is graphically represented.