The Flying Breakout
Author | The_Hunter |
---|---|
Tags | action author:the_hunter playable rated v1.3c |
Created | 2005-02-23 |
Rating |
2 by 7 people.
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Map Data | |
Description | Fly this way! No! Fly that way! what a mess.
This will have you gripping the arms of your chair... Try to dodge that stupid floor gaurd only to find mines on the roof. *BANG* hmm.. try the other direction.. Uh oh, a beam and a machine gunner in a bunkerish thing. and a zapper thingie uh oh *CRUNCH* Try your hardest to get through this fast paced map and watch out for the trap doors. |
Comments
Pages: (0)
2005-02-23
Oh yeah-
and having the Ninja hovering half a tile above the course looks really "unproffesional"........ or at least I think so. Stuff like that can make a difference.
2005-02-23
A few suggestions...
I'm not really the best map maker or player here, but I think I can give you some (friendly?) helpful advice.
First of all, NEVER place gold over a mine. It's the sort of thing anybody who's been here for long can spot, and hates. Second of all- a general rule of thumb that I use- never place boring, easy bits at the beginning of a level, or the freakishly hard bits at the end. I reckon it makes for far, far, FAR too frustrating a map.
But that's just me. I feel really guilty for giving you a low score, because in so many ways, this map was great.
First of all, NEVER place gold over a mine. It's the sort of thing anybody who's been here for long can spot, and hates. Second of all- a general rule of thumb that I use- never place boring, easy bits at the beginning of a level, or the freakishly hard bits at the end. I reckon it makes for far, far, FAR too frustrating a map.
But that's just me. I feel really guilty for giving you a low score, because in so many ways, this map was great.
2005-02-23
Didn't Like It
There were a lot of useless objects and a lot of useless tile-space. The whole top half was a boring waste of time.
Way too much gold.
Miserable loding time.
Poor overall map economy.
Way too much gold.
Miserable loding time.
Poor overall map economy.
2005-02-23
Right
Good points:
-some clever use of objects there to divert drones
-some well thought out use of floor thingummiebobs
-good used of cubbie-holes (the thing you've made where drones fire from)
-it's pretty challenging (well, PARTS of it are) but not too easy (mostly)
Bad points:
-putting gold and mines on top of each other is just silly. Noone (apart from a beginner) is that stupid and I just see it as an add on to my loading time for no reason. Lose that gold.
-too much empty corridor. You have acres (well, pixels) of space which you just walk through easily. In future, cut the crap. If you can't use the whole width and heigh, don't. Only use part of it.
-silly object placement. Those one-ways in the top corner. Think for a second. Try to figure out what they add to the map. Nothing? Yes. What's the point. Actually, they do add something. LOADING TIME. Yes, a small amount, but it is added. There's another silly object placement too (forgetting the mines/gold combo thing you did) - what is with the doors you put in the top right? Two of them there... because? Think next time you place an object - is it useful? How? Again, this is pretty minor, but it all adds up in the loading time.
-too much gold. Right, this is pretty subjective. Someone else might feel the gold amount you've used is fine, but I feel that in general on a Ned level gold should be used pretty sparingly. A bit is fine, but loads only does one thing... add onto... yes, you've guessed it...loading time. That's my big gripe at the moment with most maps, loading time.
So, I give you 3/5. I feel slightly uneasy doing this. Looking at the good points I feel I should be giving you more - but the bad points make me want to give you a 1.
There you go, a pretty in depth review for you.
Not a bad map. Not great.
-some clever use of objects there to divert drones
-some well thought out use of floor thingummiebobs
-good used of cubbie-holes (the thing you've made where drones fire from)
-it's pretty challenging (well, PARTS of it are) but not too easy (mostly)
Bad points:
-putting gold and mines on top of each other is just silly. Noone (apart from a beginner) is that stupid and I just see it as an add on to my loading time for no reason. Lose that gold.
-too much empty corridor. You have acres (well, pixels) of space which you just walk through easily. In future, cut the crap. If you can't use the whole width and heigh, don't. Only use part of it.
-silly object placement. Those one-ways in the top corner. Think for a second. Try to figure out what they add to the map. Nothing? Yes. What's the point. Actually, they do add something. LOADING TIME. Yes, a small amount, but it is added. There's another silly object placement too (forgetting the mines/gold combo thing you did) - what is with the doors you put in the top right? Two of them there... because? Think next time you place an object - is it useful? How? Again, this is pretty minor, but it all adds up in the loading time.
-too much gold. Right, this is pretty subjective. Someone else might feel the gold amount you've used is fine, but I feel that in general on a Ned level gold should be used pretty sparingly. A bit is fine, but loads only does one thing... add onto... yes, you've guessed it...loading time. That's my big gripe at the moment with most maps, loading time.
So, I give you 3/5. I feel slightly uneasy doing this. Looking at the good points I feel I should be giving you more - but the bad points make me want to give you a 1.
There you go, a pretty in depth review for you.
Not a bad map. Not great.
The_Hunter
oh well.
But just to say those doors at the top right were to shove you into the trap door...