NUMA

segmented fun

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Author input_name
Tags action author:input_name playable rated v1.3c
Created 2005-03-30
Rating
1
by 5 people.
Map Data

Description This map started out as a test for a theory of mine (the two one way walls in the beginning). Then I just connected a couple of interesting challenges that have pretty much no connection to each other, that is where it got its name.
I hope you like it, and if you don't...don't flame please its my first map

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Clarify

For that last one i meant never put a locked door next to a closed exit because when it opens you will be able to reach it.
1. Never make one ways you have to force yourself through
2. Less Rockets in the top chamber
3. Don't make the person get trapped when they go for the switch. It is only possible to avoid if you are very fleet of foot, and even then it is hard to do with the gauss nearby.
4. You can touch the goal through the door without getting the fianl switch because the two are in such close proximity. Never put a door right next to a closed doo.