Return to Breen District III: Downtown Slum
Author | Sendy |
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Tags | action author:sendy bitesized playable rated |
Created | 2006-12-05 |
Rating |
4 by 19 people.
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Map Data | |
Description | Part of my 'Return to Breen District' Concept Episode (TM).
Made with Infinitile Deluxe tile laying technology powered by Intel Dual Core processors (......... bong dong bong DONG!). Object Matrix World Expansion Speculation System (OMWES) was used for OMWES-Assisted world articulation via simulaton of the World of Subjective Content of Thought (with Archetype Database 7), which is American Patent number #616616616616616616616616, and leveldata retrieved from potentiality with a rusty pair of pliers from the Garden Shed (GS-pliers). With this technology I have mapped the extended recesses of some of the other levels in the game, but Breen District was my favourite so far. Don't go downtown though. It's pretty rough. |
Other maps by this author
Comments
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2007-10-14
AAAGGGDDD
thats MY definition of "GOLDY" SPEEEEEEEEEEEEEEEEEED
=)
PD: do the word goldy exists?
=)
PD: do the word goldy exists?
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2006-12-08
speed
nice level design
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2006-12-06
those last two thwumps
piss me of SO much
2006-12-05
I LOVE YOU TOO!!!
but in a *wow you are still unbelievably awesome* way, instead of a *disturbingly touchy feely* way
2006-12-04
...
not sure why i tried to do that...
well, my body made it to the door...
well, my body made it to the door...
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2006-12-04
Wow.
I heart this a lot. Very sleek map, very well planned-out. Every bit of it seemed to have a lot of thought put into it. Great job! And nice to see you again. =)
2006-12-04
Actually, Sendy is a robot.
So it's not so much being shallow as it is begin scripted that way.
2006-12-04
thealien123
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