NUMA

Sky Island

Thumbnail of the map 'Sky Island'

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Author LouDog004
Tags action author:loudog004 bitesized playable rated v1.3c
Created 2005-04-22
Rating
4
by 9 people.
Map Data

Description This island floats above a veritable motherload, although it is well guarded.

Other maps by this author

Thumbnail of the map 'The Groove . . . of Justice!' Thumbnail of the map 'The Ring' Thumbnail of the map 'Knight' Thumbnail of the map 'Weave' Thumbnail of the map 'Jaw' Thumbnail of the map 'Ride the Fish'
The Groove . . . of Justice! The Ring Knight Weave Jaw Ride the Fish

Comments

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I gave this a five, just out of it's simplistic awesomeness, but I might have replaced the platforms with oneways... I understand why you didn't, but I think it might have worked a bit better.

Yeah,

I know that, when I make maps, I'm usually thinking of how they would work in game.

Wow nice map

Yeah, because it doesn't come with a timer, both goals are quite avoidable.
Demo Data

75-3

is an example of what I'm talking about.

Goal

With this map, I was trying to make a minefield with a purpose. It seems like a lot of maps with a bunch of scattered mines have just one optimal route you find and then use, leaving a majority of the mines superfluous. The two main goals I went for were 1) to create a multitude of possible jumps you can use to collect the gold, and 2) to have it so that with the correct route and planning, it would be benefitial to get all the gold in a real game situation. The level seems a little random, but I actually spent quite a bit of time trying to maximize both of those goals. Regardless of your opinion of the map, would you mind telling me if I succeeded in making a pretty good minefield?