NUMA

Cinnamon Overtones ***** EXCLUSIVE LIMITED TIME ONLY SUPER CLOSE CALL DDA VERSION NOW WITH ROCKETS

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Author maestro
Tags author:maestro dda notverygood rated
Created 2007-01-18
Last Modified 2007-07-14
Rating
3
by 7 people.
Map Data

Description This is a curious game. I've never more than dabbled in DDAing, and I noticed that while making this, if I added another enemy (of any kind) the rocket started hitting the ninja. Oh, Flash, you slow, slow piece of crap.

And, yes, this is a multiaction DDA. Hold right! Hold left! Hold nothing! Hold up!

Other maps by this author

Thumbnail of the map 'I don't want to freeze the core of my motherfu' Thumbnail of the map 'New century telefones' Thumbnail of the map 'obstacle 1' Thumbnail of the map 'Forms, passage, and disorientation' Thumbnail of the map 'side versions (1-3)' Thumbnail of the map 'Cinnamon Overtones'
I don't want to freeze the core of my motherfu New century telefones obstacle 1 Forms, passage, and disorientation side versions (1-3) Cinnamon Overtones

Comments

Pages: (0)

um...

HOLD NOTHING: 111 frames
HOLD LEFT: 140 frames
HOLD RIGHT: 135 frames

And the reason why the rocket hits the ninja if you add another enemy in is that the extra enemy adds that little bit more of lag, so the rocket fires a little bit later, which edits the course of the rocket to the ninja, and the way the tramps are positioned, makes N hit the rocket.

Too short. -1/5
3 Way. 2/5
Close calls. 0.5/5

TOTAL: 1.5/5. Ouch. Thats a bit low for a 3 way dda, so I'll rate it 3/5