Two Stories
Author | RokusaburoMichiba |
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Tags | author:rokusaburomichiba dda rated v1.3c |
Created | 2005-04-29 |
Last Modified | 2005-04-29 |
Rating |
4 by 12 people.
|
Map Data | |
Description | My first attempt at a DDA. It was interesting making this because early in the making, there already was a problem where N would die half the time. Instead of trying to get rid of the problem, I tried to adapt to the problem, allowing the DDA to work anyways regardless of which path N might take.
It's a short DDA, not anything ground breaking either. There were some factors that made this so. I observed that adding any more guasses or missiles will cause the previous guasses and missiles to act differently. Adding another guass or missile would have totally screwed up my DDA. I wonder how to overcome this problem in my next DDA. Even so, I still like this and hope that it would please you too. Try watching both paths, even though they don't vary greatly, it's still interesting to watch. I ask for tons of comments, tips, and criticism, so that my next DDA would be better. I also plan for my next DDA to have three possibilities, hold right, hold left, and hold nothing in just one map without using separate rooms for each option. How this would be accomplished is still an enigma to me... ~Rokusaburo Michiba |
Comments
Pages: (0)
2006-04-14
it dont WORK!!!
doesnt matter whether you do left right or nothing he always dies. if you hold a button he gets hit by a missile if you dda then he dies via thwump.
2005-04-30
hey great sea
you said what i was thinkin while watching.
short N sweet. good work
short N sweet. good work
2005-04-29
short but sweet
I liked it, and that was some very inventive problem solving on your behalf regarding the bug!
2005-04-29
3 things
1. The way to avoid the problem with adding turrets etc. is to add them all at the beginning, then work around them. Instead of adding them as you go.
2. Yes it is very ugly :) would have looked nicer if you centered the room. not a big deal though
3. Its definitely cool how it works whatever happens. It did it both ways on my first 2 tries. nice work on that.
Also, try not to make your description half a page long :)
2. Yes it is very ugly :) would have looked nicer if you centered the room. not a big deal though
3. Its definitely cool how it works whatever happens. It did it both ways on my first 2 tries. nice work on that.
Also, try not to make your description half a page long :)
Vartez
Doesn't Work