NUMA

Two Stories

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Author RokusaburoMichiba
Tags author:rokusaburomichiba dda rated v1.3c
Created 2005-04-29
Last Modified 2005-04-29
Rating
4
by 12 people.
Map Data

Description My first attempt at a DDA. It was interesting making this because early in the making, there already was a problem where N would die half the time. Instead of trying to get rid of the problem, I tried to adapt to the problem, allowing the DDA to work anyways regardless of which path N might take.

It's a short DDA, not anything ground breaking either. There were some factors that made this so. I observed that adding any more guasses or missiles will cause the previous guasses and missiles to act differently. Adding another guass or missile would have totally screwed up my DDA. I wonder how to overcome this problem in my next DDA.

Even so, I still like this and hope that it would please you too. Try watching both paths, even though they don't vary greatly, it's still interesting to watch.

I ask for tons of comments, tips, and criticism, so that my next DDA would be better. I also plan for my next DDA to have three possibilities, hold right, hold left, and hold nothing in just one map without using separate rooms for each option. How this would be accomplished is still an enigma to me...

~Rokusaburo Michiba

Other maps by this author

Thumbnail of the map 'Botanic Garden' Thumbnail of the map 'Four Corners' Thumbnail of the map 'Progress' Thumbnail of the map 'Shuriken I' Thumbnail of the map 'Shuriken II' Thumbnail of the map 'Four Trials'
Botanic Garden Four Corners Progress Shuriken I Shuriken II Four Trials

Comments

Pages: (0)

Doesn't Work

1/5

it dont WORK!!!

doesnt matter whether you do left right or nothing he always dies. if you hold a button he gets hit by a missile if you dda then he dies via thwump.

hey great sea

you said what i was thinkin while watching.

short N sweet. good work

short but sweet

I liked it, and that was some very inventive problem solving on your behalf regarding the bug!

hahaha, yes

ok, ill keep the first thing in mind, and the reason it's not centered was because originally i intended to use the whole map space but found out because of the turret problem that it would be impossible to do so. basically that means that i was just too lazy to move everything.

thanks for the comments

3 things

1. The way to avoid the problem with adding turrets etc. is to add them all at the beginning, then work around them. Instead of adding them as you go.
2. Yes it is very ugly :) would have looked nicer if you centered the room. not a big deal though
3. Its definitely cool how it works whatever happens. It did it both ways on my first 2 tries. nice work on that.

Also, try not to make your description half a page long :)

...

wow, looking at the picture, i just realized how ugly this map is hahaha