NUMA

There is no spoon

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Author Brickman
Tags action author:brickman playable rated
Created 2005-05-17
Rating
4
by 7 people.
Map Data

Description Based off that scene in the first Matrix where Neo and Trinity try to save Morpheus from the agents. . . I'd like to see some all-gold demos for this. I had some trouble getting the roof to be fun until I decided to not hold myself to using chaingun drones for agents, and the last room has a thwump playing one of the agents mostly because of the AI screwing up in the entrance room (although he actually makes the room much more interesting, I just wouldn't have thought of it if I hadn't had to). And don't give your demo a bad ending by sliding past the mines at the end--you only need to grab the wall for a second once you're under them to survive the fall.

Other maps by this author

Thumbnail of the map 'To the death' Thumbnail of the map 'Sprint 3' Thumbnail of the map 'Up, up, and. . . run away!' Thumbnail of the map 'Sprint 4' Thumbnail of the map 'Who're you calling enemies?' Thumbnail of the map 'Sprint 5'
To the death Sprint 3 Up, up, and. . . run away! Sprint 4 Who're you calling enemies? Sprint 5

Comments

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hahaha
Demo Data

Quick run

But not as fast as Lucidium.
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Really Fun

4/5
How could I forget the bounceblock "superjump"? I mean, I tested it with just normal bounceblock highjumps, but forgot completely that you could do that.
Ah well. It technically wouldn't break the level for highscore speedruns, since the little bit of time you shave off can't compete with all the gold those missiles are guarding.

And, speed demo.

Sorry, I just really like playing around on this map ^_^.
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I can't imagine

doing all gold on this. Not with *seven* rocket turrets down there. This is the best I've done, and I haven't even got to the third room.
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Really fun,

And surprisingly easy too, as long as you're not worried about the gold.
It was cool recognising all the elements from the film.
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