NUMA

Requiem for a Mine Sweeper

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Author senapanaga
Tags author:senapanaga playable puzzle unrated
Created 2007-03-07
Rating 3 more votes required for a rating.
Map Data

Description Though there isn't much of a challenge here, I like this map because... well I like all my maps silly :P

Other maps by this author

Thumbnail of the map 'Citadel Rush!'
Citadel Rush!

Comments

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3

its above average for a n00b (in no way meant to be offencive) map.
tilset was acceptable. dronethwump bit was good.
so yeah, follow what george is saying and your mapsll get better and more fun, but good try =]

and thanks for commentting my map too =]

thank you

unfortunately, this map was made sometime ago, for some reason beyond me all my current maps are...bugged. and i cant upload them because they are....bugged. Trying to solve that problem heh... I will try to improve my maps using your critiques, thank you for being nice and understanding mc_george ^_^

thank you

unfortunately, this map was made sometime ago, for some reason beyond me all my current maps are...bugged. and i cant upload them because they are....bugged. Trying to solve that problem heh... I will try to improve my maps using your critiques, thank you for being nice and understanding mc_george ^_^

Some advice

I'd try get rid of the superfluous objects, like the normal doors, a lot of the mines, and that trapdoor. It does nothing but make you restart if you collect it, which doesn't really add to the difficulty. I would also tone down the amount of gold in the map, a lot of it is just badly placed and looks bad. I like what you did with the drones and the gauss/thwump combination on the right. Also, try not to hide door switches under gold; they don't do much and only make it look bad. Players can easily identify when switches have been planted under gold. Good luck with your next map!