NUMA

Clones

Thumbnail of the map 'Clones'

Hover over the thumbnail for a full-size version.

Author Eldrial
Tags action author:eldrial playable rated
Created 2005-05-29
Last Modified 2005-05-30
Rating
4
by 16 people.
Map Data

Description Inspired by "obelize", "going for the gold", "004" by astheoceansblue.

Comment and advise please.

Other maps by this author

Thumbnail of the map 'Unbalenced Symmetry' Thumbnail of the map 'Sewer Escapee' Thumbnail of the map 'Time Deposit' Thumbnail of the map 'Teleporter Mania' Thumbnail of the map 'System Mainframe' Thumbnail of the map 'Tight Squeeze'
Unbalenced Symmetry Sewer Escapee Time Deposit Teleporter Mania System Mainframe Tight Squeeze

Comments

Pages: (0)

gRG....

died right at the end. REALLY fun map though. you fit so much interesting stuff into such a small space. I think I might actually give it a 5. Heck, a 5 it is, I really enjoy this one. A couple parts look a little odd (the starting tile above N), but it really is nothing when considering the gameplay and overall style this level has. Good stuff man, keep it up.
Demo Data

-

:O
oh well. it's not that bad. it'll just remove the fun if you do that. :P

*ding*

Glitch.
Demo Data

much better, imo

but now, tis time for sleep. i'll try for a demo in the morning.

seriously, N is taking over my life...

-

how about that? i made it a full block so you can easily catch on to it.

oh, wait

that wouldn't work structurally. how about raising the left ceiling? you'd also have to raise the rocket pit up one tile, but i don't think that would be detrimental.

hmm

well, imo, it still plays a little awkward. i thought in the guass/mine rooms, lower one side of the ceiling rather than the floor...

-

it's fixed! let me know if it's good yet. :)
thanks a lot, too, i really appretiate the advice and your maps that influenced me.

firstly.

thank you so much, i'm flattered. that you've been inspired by something i've created is truly wonderful :)

ok, now the map itself:

i *really* don't like the way you start with a thwump on collision course with your head, i like a second to breathe when i begin, take it all in. maybe you could dig the ninja a starting block underneath where he is now with a tile inbetween?

also, the mine/guass rooms were a little awkward. i would lower one of the sides to make it easiertoclimb, especially as you have the guass crosshair so relentlessly on your tail.

i do like this, but i'll hold of voting as anything i offer would be biased.

(for the record, if it were revised, i would give this a 4/5.)