Inverse
Author | skyline356 |
---|---|
Tags | author:skyline356 innovative playable race test unrated |
Created | 2007-04-29 |
Last Modified | 2007-06-22 |
Map Data | |
Description | Just a thought. |
Other maps by this author
Comments
Pages: (0)
2007-04-30
Pretty cool.
It's clearly a freestyle map, but maybe it's even too freestyle? If I just download your map without watching the demo, it's very confusing. Think of the people who just download your maps with the 'userlevels?' -URL modification instead of visiting the link.
If the flow isn't obvious, you should, for example, mark the optimal route with gold pieces. Well, whether they watch the demo or not is up to the players themselves, and overall, there's nothing actually wrong with the flow itself.
I'd like to point out a few flaws with the design. It's too easy to miss some of the gold, and the jumps are too timing-based, while they should be more 'natural' in race maps. You know, the players should be more easily able to determine where they have to hop up. The enemies' placing seems a little random to me, but maybe it's just me.
Anyway, after you get the hang of the map, it's not too bad. However, this is not one of those maps you can just spontaneously copy-paste to N and start playing, which might sway people away. It has quite a lot of replay value, though.
It's a cool concept, but the execution could have been done better. It's just not very player-friendly as it is now. I'd rate it propably 3/5, if I could. Perhaps you disabled the ratings because you weren't sure about its successfulness yourself?
Maybe we'll some day see a sequel that expands this concept? I'd like to see more of these superfast freestyle races, the concept is quite promising.
If the flow isn't obvious, you should, for example, mark the optimal route with gold pieces. Well, whether they watch the demo or not is up to the players themselves, and overall, there's nothing actually wrong with the flow itself.
I'd like to point out a few flaws with the design. It's too easy to miss some of the gold, and the jumps are too timing-based, while they should be more 'natural' in race maps. You know, the players should be more easily able to determine where they have to hop up. The enemies' placing seems a little random to me, but maybe it's just me.
Anyway, after you get the hang of the map, it's not too bad. However, this is not one of those maps you can just spontaneously copy-paste to N and start playing, which might sway people away. It has quite a lot of replay value, though.
It's a cool concept, but the execution could have been done better. It's just not very player-friendly as it is now. I'd rate it propably 3/5, if I could. Perhaps you disabled the ratings because you weren't sure about its successfulness yourself?
Maybe we'll some day see a sequel that expands this concept? I'd like to see more of these superfast freestyle races, the concept is quite promising.
2007-04-29
Great flow
:) Fast-paced too!
magirocker
Same frame count as you!