Tranquil Sunset
Author | GREATERGLORY |
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Tags | author:greaterglory high-flying playable race sequel unrated |
Created | 2007-05-10 |
Last Modified | 2007-07-04 |
Rating | 2 more votes required for a rating. |
Map Data | |
Description | Sequel to No Stopping me! Same concept except a bit harder. I'm not quite sure what responses this map will get... I hope you enjoy it. |
Other maps by this author
Comments
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2007-05-26
Hmmm...
I'm no expert on race maps, but 3 things stuck out to me:
1) Don't use launchpads for the heck of it (i.e. to jump through mines). Use launchpads only when you NEED a quick change in direction. Look through the top-rated race maps to see what I mean.
2) Don't make mine-infested jumps. Races are designed to be fast, not to be mine jumpers. That jump on the bottom right seems very out of place.
3) If you're going to do thwump-running, don't make it so open like that because players can stray from your intended path. Try to keep it isolated, like in this map: http://numa.notdot.net/map/86020
Anyway, hope all that helps.
1) Don't use launchpads for the heck of it (i.e. to jump through mines). Use launchpads only when you NEED a quick change in direction. Look through the top-rated race maps to see what I mean.
2) Don't make mine-infested jumps. Races are designed to be fast, not to be mine jumpers. That jump on the bottom right seems very out of place.
3) If you're going to do thwump-running, don't make it so open like that because players can stray from your intended path. Try to keep it isolated, like in this map: http://numa.notdot.net/map/86020
Anyway, hope all that helps.
Demo Data |
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2007-05-17
That's wherei always seem to get stuck..
Great use of mines and launch pads though!
4.5/5
4.5/5
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2007-05-13
Pretty smooth.....
It's also really hard. I couldn't get past the beginning mine track though. 3/5
2007-05-09
1st try demo
not bad
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GREATERGLORY
thanks nexx
No Stopping Me!