Once Upon a Glitch
Author | player_03 |
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Tags | author:player_03 bitesized bug glitch playable rated survival test |
Created | 2007-07-13 |
Last Modified | 2007-07-13 |
Rating |
4 by 18 people.
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Map Data | |
Description | A quick survival map based upon one glitch. If you can figure out how I did it without reading my explanation, congratulations! |
Other maps by this author
Comments
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2008-07-27
fun
cool. don't get the concept, but don't care either.
2008-07-14
Woah.
My demo is TEH ULTIMATE SKITZORZ!!!
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2007-08-20
LOL
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000---00000000000000000000-0-00000000000000000000---00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000|5^420,540!8^420,562,1!8^443,540,0!8^441,540,0!8^420,517,3!8^397,539,2!8^398,540,2!8^398,539,2!10^288,432!10^564,408!10^516,540!10^276,516!10^432,396!10^420,252!10^684,432!10^564,528!10^192,408!10^192,264!3^324,492!3^444,396!3^540,444!3^612,516!3^276,552
this is the cheap way
this is the cheap way
2007-07-20
first try
That's pretty cool. I like it. 4/5
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2007-07-15
Why leave off leftmost trapdoor?
See demo, easily infinite. I think it's more fun with just two empty squares to traverse vertically, but maybe that's just me... This is really creative though, has great potential to be copied/improved in the future... although one-ways would work exactly the same (and with fewer objects)... 4/5
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2007-07-15
Close Call Demo
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2007-07-15
first try
fun!
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2007-07-15
Cool!
Reminds me of a map that Evil Bob made - I'll show you.
But this survival needs to be harder :)
http://numa.notdot.net/map/26597
But this survival needs to be harder :)
http://numa.notdot.net/map/26597
2007-07-14
I got bored
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2007-07-14
It's cool but...
It's really easy. 4/5
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They can get into the first row because of the door thing, but since the drone detects that it is in a tile, it can continue to move through tiles.
4.5aveisized for *NEW* concept.
4.5aveisized for *NEW* concept.
2007-07-14
o_0
it...just...both rows of tiles...even though...I see how it did...not I don't get...I guess... HUH!?!
It behaves like the top row of tiles on the border, only you can't put drones outside the level area.
It behaves like the top row of tiles on the border, only you can't put drones outside the level area.
2007-07-13
This...
is new...
Probably 1 of 2 things:
1. The trapdoors probably create a barrier that could allow the robots to pass. Also, it could be bugged tiles.
2. My tamale has expired and I am seeing it's effects.
Probably 1 of 2 things:
1. The trapdoors probably create a barrier that could allow the robots to pass. Also, it could be bugged tiles.
2. My tamale has expired and I am seeing it's effects.
2007-07-13
How do you do that?
havent seen it before
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teraza
i know another way
i did this:
4 'e' tiles. laser drone on top. ninja below. and the laser went through the tiles