S.P.Q.R.
Author | Myrrhman |
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Tags | action author:myrrhman bitesized featured kra playable rated |
Created | 2007-07-16 |
Rating |
4 by 19 people.
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Map Data | |
Description | Took me about two days to make and perfect. Goal was to make a more fluid kra-based action map as well as have very active enemies that interfere into all aspects of the gameplay.
Option to only kra once. Demos and comments would be nice. Pax Romana! |
This map was featured on 2009-12-05
Many people may find Myrrhman's avant-garde style confusing, and maybe even alienating; others, like myself, may find it a breath of fresh air amongst the conventional maps of today's NUMA. Maintaining a break-in atmosphere throughout, you'll have to endure a thorough test of your repertoire of ninja skills to conquer SPQR.
Illegitimi non carborundum!
— Seneschal
Other maps by this author
Comments
Pages: (0)
So this gets an A* :P
2009-12-06
This isn't avant garde.
2009-12-06
agree with leaff
tricky but enjoyable. agd:
Demo Data |
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2009-12-06
good choice
☃
2009-12-05
featured maps stuffed up?
This featured on the 5th (6th at australia)
Previous was featured at the 5th
Previous was featured at the 5th
2009-12-05
awesome placement
2009-12-05
very nice
and only his 5th map. impressive.
2009-12-05
I approve.
Nice choice
2009-12-05
AUUUUGHHHH
FRUSTRATIIIIIIIIIIIIIING 5 STAR
2009-07-13
tornado, top right
altough the snaking chimneys seem tedious, they turned out alright. the ending is unnecessary; it's just going halfway of an already completed journey.
2007-07-19
i hate latin
but i like this map
2007-07-18
Awesome
i especially like the map name and theme but the map was a bit too long for my tastes. the rockets were great but I couldnt get past the end, that was too hard for me too. All in all great map!
2007-07-18
Very ingenious
Well done on the kra.
Difficulty gets bigger as the number of challenges makes the map real long to complete, even not going for AGD.
The mine field and the bottom right part to climb while the rockets are approaching make a real challenge. That last thing is breaking a little the flow.
4.5
Difficulty gets bigger as the number of challenges makes the map real long to complete, even not going for AGD.
The mine field and the bottom right part to climb while the rockets are approaching make a real challenge. That last thing is breaking a little the flow.
4.5
2007-07-17
Follow teh link and edu-CATE yoself
type-y man.
http://en.wikipedia.org/wiki/SPQR
http://en.wikipedia.org/wiki/SPQR
2007-07-17
needs salt
i like it. it keeps me on the edge of the seat, but i don't like the ending and the tileset. what does S.P.Q.R. mean?
2007-07-17
agd
i love this the difficulty is perfect for me and it is incredibly addictive, the rockets work pefectly and the mix of tiles seem to some how work, bitten
Demo Data |
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2007-07-17
death demo
quite fun
Demo Data |
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2007-07-16
Senatus Populous Quantificus Romanus!
or something like that. Endeimo!
2007-07-16
i didn't like the end.
where you have 2 jump over the mine pit of death three times. i'll pass on that.
4/5
4/5
2007-07-16
Crazy insane death demo
:) 5ed
Demo Data |
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spoof
An awesome concept