Cascading
Comments
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2007-07-31
AGD
i could definitely get a faster one. One thing to keep in mind, is while asking for a bitesize might even eventually get you one, it's the wrong way to get attention. The best feeling in the world is getting a totally unexpected bitesize, and knowing it's just because someone totally loved your map, and that you're improving. It's been a while since my last bitesize, but I don't complain. I've already got a ton of bitesized maps, and in between them, I've got motivation to improve so I can get my next one. They're less of a trophy than a slight recognition.
Uhhhh... I lost my train of thought..
This is a great map IMO. Not quite bitesize worthy, but plain fun, with a great look to it and some nice gold placement. If it was more original, like the first of it's kind, I might have bitesized it. But for now, it's best to work for growing a reputation as a good new mapmaker, and concentrate on making enjoyable maps like this one. 4.5aved.
Uhhhh... I lost my train of thought..
This is a great map IMO. Not quite bitesize worthy, but plain fun, with a great look to it and some nice gold placement. If it was more original, like the first of it's kind, I might have bitesized it. But for now, it's best to work for growing a reputation as a good new mapmaker, and concentrate on making enjoyable maps like this one. 4.5aved.
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2007-07-31
Hooooly Crap.
sick, sick map. Don't worry about getting bitesized, man, it'll happen. If I were to remake this map, though, I'd shorten it a tad, make the doors on the right flush instead of hanging, and eliminate the normal doors and replace the ninja slightly off to the right. Great stuff, though.
2007-07-30
It's Good.
Sadly though, there have been many maps similar to this already, very nice still though. My only problem is that having a completely stationary chaingun makes the map very predictable. I think it would make it much more replayable if the chaingun was allowed to roam about a bit. Especially considering how it's near impossible to hide when going for that leftmost switch.
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2007-07-30
oh, p.s.
I think "penatonic" should be "penTatonic." wasn't sure if that was intentional, but it made me less likely to play it. not sure why.
2007-07-30
agd
hard, but fun. chainguns are always tricky bc every once in a while you accidentally dodge the bullets, and that's hardly fair. Still, this level's got a surprising amount of interesting flow to it, very abstract, a couple of tight spots, but simple and coherent. I liked it a lot. 4.5/5
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2007-07-30
So close...
Hard, but really fun! The whole thing looks amazing. 4.5
You don't actually need to put doors around the chaingun. Place the chaingun, then take its code (it's the bit at the end that looks like this: 6^348,348,5,0,2,1)
and replace the last number with NaN: 6^348,348,5,0,2,NaN.
Reload the map and it won't move.
You don't actually need to put doors around the chaingun. Place the chaingun, then take its code (it's the bit at the end that looks like this: 6^348,348,5,0,2,1)
and replace the last number with NaN: 6^348,348,5,0,2,NaN.
Reload the map and it won't move.
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romaniac
love the death here