2760 Frames of Insanity
Author | PsychoSnail |
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Tags | author:psychosnail bitesized chainguns dda drones gausses lasers multi-enemy multienemy non-playable nonplayable rated rockets |
Created | 2007-12-24 |
Last Modified | 2008-01-24 |
Rating |
4 by 27 people.
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Map Data | |
Description | ~~PRESS 1 BEFORE PLAYING IN DEBUG MODE~~
I'm not sure if that's really necessary, but just in case... About 2760 frames, as the title suggests. I don't especially like this dda as it is right now, but considering how long I've spent on this already (at least a month), I'm totally bored of working on this one. I tried to reduce the amount of launchpads this time, but it still ended up with 6 of them. And finally, one question: Does the part with the thwump-launchpad blast count as launchpad propulsion, thwump propulsion, both, or neither? |
Comments
Pages: (0)
2008-07-25
level
Have you ever tried it? I think it isnĀ“t playable.
2008-06-10
you earn a four
four my ninja goes bye-bye.
Demo Data |
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2008-05-13
Holy crap!
Ass-biting propulsion methods, friggin' crazY!
5/5
5/5
2008-03-06
Also
Consider using more tilesets in your DDA's. Tileset DDA's are the shit.
Or at least they're one shit among a few different shits.
Or at least they're one shit among a few different shits.
2008-03-06
Loved it
I have to agree with Yasmaster, though. I realize that everyone likes more length, but I think it should've been cut short right before the action started to dwindle. Still a very strong 4.5, though.
2008-02-15
at first i was like holy crap
then i was like, hey the enemies are symettrical
2008-01-28
TITLE
KIK ASS AS HELL
5
5
2008-01-28
My only complaint
Is that it got a bit... uneventfull at the end. But who cares, that's astonishing!
5 (Get in there...)
5 (Get in there...)
2007-12-24
AUTHOR
both
2007-12-24
ITS HIS 4TH DDA
2007-12-24
Comments
I liked the variety of propulsion methods and the many enemies of different types. The map was also completely unpredictable, which is always a good thing.
While the laser and chaingun close calls were nice, the rockets were somewhat lacking. The end of the level was somewhat boring, since there were so many trap doors that none of the enemies could spot the ninja.
While the laser and chaingun close calls were nice, the rockets were somewhat lacking. The end of the level was somewhat boring, since there were so many trap doors that none of the enemies could spot the ninja.
2007-12-24
There is not enough close call
for its length
there are some but not enough
The length also is little to long
and it get boring because theres nothing
exiting happening
3.5/5
there are some but not enough
The length also is little to long
and it get boring because theres nothing
exiting happening
3.5/5
2007-12-24
this is...
-so awesome
-a gdbb/t&td&l/tpcg&lddda
(thats a gold delay bounce block/thwump & trapdoor & launchpad/thwump propelled chaingun & laser dorne dont do anything)
-f***ing amazing
-a 5/5
-a gdbb/t&td&l/tpcg&lddda
(thats a gold delay bounce block/thwump & trapdoor & launchpad/thwump propelled chaingun & laser dorne dont do anything)
-f***ing amazing
-a 5/5
2007-12-24
this is really bad...
lol just kidding.
the_happy_taco
ok
im gonna try to get away from as much bounce block gold launchers over time as i get beter and might as well experiment with a kradda, ideas probably off lords map =)