NUMA

Judgement Day /X\ TWO

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Author left_b3hindx
Tags action author:left_b3hindx playable rated
Created 2005-08-27
Last Modified 2005-08-27
Rating
1
by 7 people.
Map Data

Description finally! a sequal to judgement day 1. but this one is even harder AND once u get thro half of it, you dont have to do the beginning again =O. in the top right corner ull see some locks. when they open its the code to the second part

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l-
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-l
l-
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(- means open) if this was in the top right corner, it would mean to open locks , , and
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just try the lvl to find out wat i mean!

Other maps by this author

Thumbnail of the map 'He Shoots He Scores!' Thumbnail of the map 'Elevator' Thumbnail of the map 'Glitched Elevator' Thumbnail of the map 'Dia-Smag-Anial' Thumbnail of the map '??? Glitch ???' Thumbnail of the map 'FILL or SOUP?'
He Shoots He Scores! Elevator Glitched Elevator Dia-Smag-Anial ??? Glitch ??? FILL or SOUP?

Comments

Pages: (0)

WHO GAVE THIS MORE THAN A ZERO
-The switches at the beginning are freaking stupid. It's like a lottery, and it's not fun at all. It'd be far better if you replaced the dummy switches with just mines. Even then, it's a pretty boring section.
-There are too many drones. Far too many. It lags like mad.
-There are far too many bounce blocks when not so many are needed.
-There are hidden floor guards, which are not fun as it takes the skill out of it. N players like to see what they're up against.
-For a level of this length and difficulty, the loading time is too long. It causes great frustration.
-The trap doors that you automatically set off at the beginning are useless. Why not just tile off that section? It would save loading time.
-Those laser drones could be kept still by JUST NaNing them instead of dooring them and NaNing them. It would make more sense. Compared to my other points, this is very minor, but it still is worthing taking into account nonetheless.
-There is no point in using doors like that. You can't hide in them, as because it's so small all the doors open.
-There are too many gausses. Just 1 or 2 would suffice, saving loading time and lag.
-One ways can be surpassed quite easily with well timed jumps. Try to use better forces of resistance, like rockets.
-That bounceblock/mine room with two bounceblocks in and mines on the walls is actually kinda nice.
-Pointless use of doors which increases loading time.
-Hidden mines behind bounceblocks. It's not big, and it's not fun.
-Loads of doors that are a waste of space. Why use that many doors when it certainly doesn't add to the level in any way? Try more enjoyable and less loadtime problematic solutions.

I'm going to stop there because I need to eat. But you get the idea.