NUMA

Dragon Head step 2

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Author yungerkid
Tags author:yungerkid n-art nonplayable rated
Created 2008-07-02
Last Modified 2008-07-02
Rating
4
by 10 people.
Map Data

Description completed the shading, i made it black. my computer barely made it through this one. i was thinking of adding a background - if my comp can do it - any ideas for what i might have? i might try a cloudy sunset sky.
rce

Other maps by this author

Thumbnail of the map 'Monstrosity' Thumbnail of the map 'Thanksgiving' Thumbnail of the map 'Gargantuan' Thumbnail of the map 'Cutout Arcade' Thumbnail of the map 'Juggernaut' Thumbnail of the map 'Leviathan'
Monstrosity Thanksgiving Gargantuan Cutout Arcade Juggernaut Leviathan

Comments

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Damnit yungerkid!!!

I've already rated most of your maps up to date!!!!

And yes, this entire dragon thing has probably been done before more than any other concept. Still, I think you should finish it.

4/5

I thought it was a really nice n-art. The only thing wrong with it was the ninjas. They don't look very good for n-art IMO. Still, the mines formed a realistic outline of the dragon.

I

completely agree with Potassium Nitrate.

(aka KNO3)

Also a 2/5 from me, for exactly the reasons he gave. Keep at it, though!

hey there

You asked me something about my map "Imperfect Perfection".
Well, you can do with it whatever you want :P.
I'm honored.;)

Looks really good , but whats up with all the dragons on numa N-arts?

thanks so much

]{NO3. i appreciate your suggestions. i shall consider them for my next n-art (possibly the next step).

I say 4/5

It's not perfect, but it sure is good.

$2/5

I think now is the time i should give you a few tips...

well the good:
- the fact that you used more than just mines.

the Bad:
-lack of 3d feel and shading.
-the ninjas make it look horrible
-the whole image looks flat
-never use drones in N-art unless you must. but almost any colour can be don using more 'placeable' objects.

tips:
-you should have done the whole dragon red, so it suits the outlines.
-that can be achieved by shading, placing turrets or rockets on top of the mines, making it darker.
- where you had edges or outlines you could have done rocket outlines.
-where you had spikes you could have used rockets or gauss turrets on the darker side and blank parts on the lighter side creating highlights.

Good work :)

the only parts (besides finishing it) that could use work are the mouth (the two-tone interior is sort of "blah") and the teeth/gums of the lower jaw. I like the upper jaw, but the teeth on the bottom are not as pronounced. And maybe clean up the horns a bit. 4/5, I like it...though the concept is extremely tired.

thanks

for the suggestion,
i'm not saying that i *will* be using the sunset idea for sure, but i'm looking for ideas.

ok

looking forward to it

sham?

you rated one of *my* maps? how nice! i'm glad.
i had thought that the black was kinda ugly looking in the thumbnail, but i'm glad it isn't.
i think gold skies are too overused. i will be using gold in the sunset idea, but with mines and bounceblocks too.

forgot to say

i like how i looks like there are scales on the neck

whoa nice n-art

5/5

for the sky maybe gold? i dont know