Mind Control : Failure 0-2
Author | rikaninja |
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Tags | author:rikaninja rated unrated |
Created | 2009-01-26 |
Last Modified | 2009-01-26 |
Rating |
4 by 12 people.
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Map Data | |
Description | RCE! Fastest AGD gets a DED.
Ignore the gold inside that circle. It's just there for show. This is a hard ass rocket dodger. Aswell as a ovalic mine jumper. With a bonus gauss section! Thanks for playing my map and please check out the rest of my Mind Control Series! |
Other maps by this author
Comments
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2009-03-28
Really nice map.
The rocket was placed very good and I loved how you started.And I think you have showed us somebody can do a great map with only 2 enemies,and the gold was greatly placed,well done with that.
2009-01-27
aaaaaaaaaahhh
why do all the good people leave I've got a radical idea why don't you just not leave both of you and just only do it occasionally or something or even better just stay the way you are change=bad and that thing about the name thats funny I'll call you ran from now on or should it be in capslock.
2009-01-27
sure, Ninja
you can use it...just show me the link k? so I can have a look
PS that a better name?
PS that a better name?
2009-01-27
Concerning leaving
not sure
maybe holding out for a feature
eh?
maybe holding out for a feature
eh?
2009-01-27
Wow lucky-you get a lot of comments/rates!
Thanks a ton for your comment on my recent map
Could you please be a little more specific so I know how to improve?
Also, concerning your map...looks great! And I love those doors. They're the perfect touch
Could you please be a little more specific so I know how to improve?
Also, concerning your map...looks great! And I love those doors. They're the perfect touch
2009-01-26
Very good
I liked the gameplay and the tile-set was phenomenal. One thing I would have avoided the hexagons of mines and gold and stuck with just lines the fitted in much better aesthetically and the stuff inside made it look worse and was unplayable aside from that this was great. 4.1/5
I found this map after reading yours on my most recent map which I think you may have misunderstood it a bit. http://nmaps.net/154798 I have replied there so I won't do here but please read it might clear some things up.
Also I greatly appreciate you RCE ing a lots of my maps and as I always try to I'll now return the favour starting with this one.
I found this map after reading yours on my most recent map which I think you may have misunderstood it a bit. http://nmaps.net/154798 I have replied there so I won't do here but please read it might clear some things up.
Also I greatly appreciate you RCE ing a lots of my maps and as I always try to I'll now return the favour starting with this one.
2009-01-26
I loved
everything about this map except for one thing, and that was the start, even if you intended on speedrun it didn't work out, it slowed me down more than sped me up. I really liked the gold placement on this and mine placement. I personally would've like this map without the doors, great work nonetheless and I really liked the tileset!
2009-01-26
Aahh
The starting was very annoying. As a wise chume14 once said,
"Also the mine at the start is bad because it presents no challenge once you know its there just start holding left but it kills you right away which at once makes you dislike the map and it means you have to start with your fingers on the wrong keys which I don't like" The bonus gauss was good though, and the rocket aspect seemed to hone in to ninja everywhere you went. got to the switch. 4/5.
"Also the mine at the start is bad because it presents no challenge once you know its there just start holding left but it kills you right away which at once makes you dislike the map and it means you have to start with your fingers on the wrong keys which I don't like" The bonus gauss was good though, and the rocket aspect seemed to hone in to ninja everywhere you went. got to the switch. 4/5.
Demo Data |
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2009-01-26
damn
almost 1337
AGD
The tiles looked nice, but it didn't feel like they were supposed to help, which makes a lot of sense with the 'treacherous paths' part. The start was quite annoying though at first
AGD
The tiles looked nice, but it didn't feel like they were supposed to help, which makes a lot of sense with the 'treacherous paths' part. The start was quite annoying though at first
Demo Data |
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2009-01-26
Thumb looks nice
but in full view the mines / tiles transitions look kind of weird, you should try to connect the mines and tiles at places where theres half a square flat. I think it would be more fun with a guass instead of a rocket and no doors.
2009-01-26
&*%(#@!
ahhhhh
killed right by the EXIT!!!
killed right by the EXIT!!!
Demo Data |
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2009-01-26
lol
half way, almost there....
Demo Data |
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2009-01-26
guh
good map 5/5 but its harddddd....
2009-01-26
Good
but the start keeps buggin me!
Fun When You Get Speed And Know Where Youre Going
Fun When You Get Speed And Know Where Youre Going
rikaninja
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