NUMA

Mind Control : Failure 0-2

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Author rikaninja
Tags author:rikaninja rated unrated
Created 2009-01-26
Last Modified 2009-01-26
Rating
4
by 12 people.
Map Data

Description RCE! Fastest AGD gets a DED.

Ignore the gold inside that circle. It's just there for show. This is a hard ass rocket dodger. Aswell as a ovalic mine jumper. With a bonus gauss section!

Thanks for playing my map and please check out the rest of my Mind Control Series!

Other maps by this author

Thumbnail of the map 'Transmitting Milestone' Thumbnail of the map 'Faint Mushroom Cavities' Thumbnail of the map 'Pipe Strain' Thumbnail of the map 'As The Oceans Blue' Thumbnail of the map 'Freak Fiend' Thumbnail of the map 'Mind Control 0-1'
Transmitting Milestone Faint Mushroom Cavities Pipe Strain As The Oceans Blue Freak Fiend Mind Control 0-1

Comments

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.

im back

Ha, lol

Thanks Tunco

Really nice map.

The rocket was placed very good and I loved how you started.And I think you have showed us somebody can do a great map with only 2 enemies,and the gold was greatly placed,well done with that.

aaaaaaaaaahhh

why do all the good people leave I've got a radical idea why don't you just not leave both of you and just only do it occasionally or something or even better just stay the way you are change=bad and that thing about the name thats funny I'll call you ran from now on or should it be in capslock.

D:

No. Call me RAN. or just ran.

And thanks for the permission :)

sure, Ninja

you can use it...just show me the link k? so I can have a look

PS that a better name?

:)

That's the only reason I'm still on NUMA. I want a feature bad...

But I know I wont get one, but I guess there's nothing in trying?

Concerning leaving

not sure
maybe holding out for a feature
eh?

Oops!

I must have doubl clicked ot something.

Stupid comp.

Thanks

I'll have another look at your maps now :D

Thanks

I'll have another look at your maps now :D
Thanks a ton for your comment on my recent map
Could you please be a little more specific so I know how to improve?

Also, concerning your map...looks great! And I love those doors. They're the perfect touch

o_O

All the awesome people live on the other side of the world! So when I'm sleeping averyone randomly comments and rates o_O

11 rates now. The most I have ever gotten :) Thanks everyone for demos and all :P And thanks for clearing tat up Chume. But really, I was reffering to your other maps ... :D

Very good

I liked the gameplay and the tile-set was phenomenal. One thing I would have avoided the hexagons of mines and gold and stuck with just lines the fitted in much better aesthetically and the stuff inside made it look worse and was unplayable aside from that this was great. 4.1/5

I found this map after reading yours on my most recent map which I think you may have misunderstood it a bit. http://nmaps.net/154798 I have replied there so I won't do here but please read it might clear some things up.

Also I greatly appreciate you RCE ing a lots of my maps and as I always try to I'll now return the favour starting with this one.

I loved

everything about this map except for one thing, and that was the start, even if you intended on speedrun it didn't work out, it slowed me down more than sped me up. I really liked the gold placement on this and mine placement. I personally would've like this map without the doors, great work nonetheless and I really liked the tileset!

Aahh

The starting was very annoying. As a wise chume14 once said,
"Also the mine at the start is bad because it presents no challenge once you know its there just start holding left but it kills you right away which at once makes you dislike the map and it means you have to start with your fingers on the wrong keys which I don't like" The bonus gauss was good though, and the rocket aspect seemed to hone in to ninja everywhere you went. got to the switch. 4/5.
Demo Data

damn

almost 1337

AGD

The tiles looked nice, but it didn't feel like they were supposed to help, which makes a lot of sense with the 'treacherous paths' part. The start was quite annoying though at first
Demo Data

Thumb looks nice

but in full view the mines / tiles transitions look kind of weird, you should try to connect the mines and tiles at places where theres half a square flat. I think it would be more fun with a guass instead of a rocket and no doors.

&*%(#@!

ahhhhh

killed right by the EXIT!!!
Demo Data

lol

half way, almost there....
Demo Data

guh

good map 5/5 but its harddddd....

Thanks

:P

Good

but the start keeps buggin me!
Fun When You Get Speed And Know Where Youre Going

....

> Swirled Tileset with treacherous paths
> Shot out over a deadly rocket
> This rocket just never seems to want to get rid of you at the start
> Two paths, infinitely goind clockwise is easier
> Without a good start the rocket will likely chatch up the destroy you
> Bonus gauuss gaurds you from th key
> Mine dodging aswell as gold retrieving methonds are needed
> Ignore gold and mines inside the circle as they are not possible to obtain

Thanks - Rikaninja