NUMA

Prose

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Author timby
Tags author:timby medium unrated
Created 2009-03-01
Last Modified 2009-03-01
Rating 2 more votes required for a rating.
Map Data

Description I've seen this idea done before, so I thought I'd try it.

Other maps by this author

Thumbnail of the map 'Electric Circuit' Thumbnail of the map 'Electric Circuit 2: Zapped!' Thumbnail of the map 'Electric Circuit 3: Short Circuit' Thumbnail of the map 'Oddysey 2' Thumbnail of the map 'Quick Jump' Thumbnail of the map 'Snake'
Electric Circuit Electric Circuit 2: Zapped! Electric Circuit 3: Short Circuit Oddysey 2 Quick Jump Snake

Comments

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i almost made it.

first try demo.

4/5
Demo Data

That's

Sub-400...

Actual sub-300. Not on NReality because I hit the first exit so that gives me a better time.
Demo Data

sub 300

xD
Demo Data
I think you need to give the player motivation to avoid the exits. If you put in gold, it would motivate the player for an agd. 2.5

got to last room

on second try. It's okay, but it's too short and it needs gold at the end so you end up with a higher score. 4/5
Demo Data

BTW,

the idea is to get to the last room without hitting any of the previous exits.