Mario World
Author | grindcore_ninja4666 |
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Tags | action author:grindcore_ninja4666 beatable fun medium-hard-ish playable unrated |
Created | 2009-03-27 |
Last Modified | 2009-03-27 |
Rating | 3 more votes required for a rating. |
Map Data | |
Description | its mario world kk if you want coins think mario you will find them and yes there is a key to the room of gold it is super hard to get kk i would try to get it after beeting it just for the fun of it this is my frist map kk so dont make fun of it plz rate :) |
Comments
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2009-03-28
Oh yeah and
the trapdoors that try to block the floor gaurds
they dont work
they dont work
2009-03-28
Ok again
Try not to put lots of gold in one spot unless
its in a hard-to-get-spot.
And the floor gaurd was pretty useless
all it did was go beep beep wich was annoying lol!
But other than that everything was fine so 4.3/5
its in a hard-to-get-spot.
And the floor gaurd was pretty useless
all it did was go beep beep wich was annoying lol!
But other than that everything was fine so 4.3/5
is just delay. dunno if the trap doors over the floorguards were intentional, but they didn;t work
Demo Data |
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2009-03-28
Mmmkay
What you want to do is study the maps of more experienced mappers, and just try to emulate the more basic aspects of their style.
First of all, only add something if you think it actually has a purpose and will make the map better. For example, the trap doors in the first chamber serve no purpose that I can fathom.
People generally dislike, hidden objects like the gold behind the bounceblocks. Not to say that it can't be done well, but it's best to avoid as a beginner.
Try and keep the level of challenge relatively even. So maybe a gauss in the first chamber would have been good to keep you moving and excited.
Hope that helped a little.
First of all, only add something if you think it actually has a purpose and will make the map better. For example, the trap doors in the first chamber serve no purpose that I can fathom.
People generally dislike, hidden objects like the gold behind the bounceblocks. Not to say that it can't be done well, but it's best to avoid as a beginner.
Try and keep the level of challenge relatively even. So maybe a gauss in the first chamber would have been good to keep you moving and excited.
Hope that helped a little.
N-Sanity
boring