Heracles: The Augean Stables
Author | da_guru |
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Tags | author:da_guru experimental greekmythology n-artish playable rated resub |
Created | 2009-04-26 |
Last Modified | 2010-12-25 |
Rating |
4 by 9 people.
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Map Data | |
Description | "...the fifth of the Twelve Labours was to clean the Augean stables in a single day. The reasoning behind this being set as a labour was twofold: firstly, all the previous labours exalted Heracles in the eyes of the people and this one would surely degrade him; secondly, as the livestock were a divine gift to Augeas they were immune from disease and thus the amount of dirt and filth amassed in the uncleaned stables made the task surely impossible. However, Heracles succeeded by rerouting the rivers Alpheus and Peneus to wash out the filth...
Augeas was irate because he had promised Heracles one-tenth of his cattle if the job was finished in one day. He refused to honour the agreement, and Heracles killed him after completing the tasks..." dedicated to enlightened for fastest AGD so far. P.S: sorry, had to resub this because I made some mistakes... |
Other maps by this author
Comments
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2009-07-31
This would be a 4.2
really clever and I love innovation/puzzle maps but the bottom bit could have been done better :D
2009-07-31
Some really cool ideas here
I really liked the outside gameplay with the thwump mechanism was great. Inside was a cool puzzle but I didn't like how you had to wait at some points and you didn't need the floor guards as well. As always the tiles were awesome they are a real strong point for you.
Demo Data |
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2009-07-05
Very puzzling
puzzle. 5aved.
2009-06-14
I posted
a thorough analysis of your mappack in the forums.
http://forum.therealn.com/viewtopic.php?f=39&t=2900&p=73882#p73882 [forum.therealn.com]
And I retract what I said before; the gameplay isn't nearly as bad as I implied, I think I got a bad impression of the mappack as a whole from some of the maps I played before.
http://forum.therealn.com/viewtopic.php?f=39&t=2900&p=73882#p73882 [forum.therealn.com]
And I retract what I said before; the gameplay isn't nearly as bad as I implied, I think I got a bad impression of the mappack as a whole from some of the maps I played before.
2009-06-12
You're
right, I'll try and post some constructive criticism tomorrow when I have time.
Oh, and a smiley face:
:D
Oh, and a smiley face:
:D
2009-05-15
You can thank me later
lol
2009-05-15
I'm going to go through your maps
since this one was so good.
And I'm going to try to get as many maps rated as possible
And I'm going to try to get as many maps rated as possible
2009-05-10
Woops, forgot the demo.
Anyways, awesome puzzle, like I said, must have taken AGES to make. Get it...? It's a bad pun.
Demo Data |
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2009-05-10
Woops, forgot the demo.
Anyways, awesome puzzle, like I said, must have taken AGES to make. Get it...? It's a bad pun.
Demo Data |
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2009-05-10
That's one of the most
well thought out puzzle maps I have ever played TBQH. 5aved. Here is demo:
2009-05-10
I almoset got it...
where do I go from here?
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2009-05-02
No problem
And you can find the mappack here [forum.therealn.com].
2009-05-01
To learn
how to make teleporters, download and read the instructions here [metanet.2.forumer.com].
To make a stationary drone, make sure the drone is the last thing you've placed. Then, go to the level code and the last bit of information should look something like this but with different numbers):
6^444,324,4,0,1,1
Change the last number to NaN and reload the level. Play it and the drone shouldn't move.
To make a stationary drone, make sure the drone is the last thing you've placed. Then, go to the level code and the last bit of information should look something like this but with different numbers):
6^444,324,4,0,1,1
Change the last number to NaN and reload the level. Play it and the drone shouldn't move.
2009-04-28
Wow
I hardly expected to hear of someone else who's head that story, especially on Numa. but a great map idea.
2009-04-26
Gah!
It's too hard for me. That said, it is improved from before, especially since you reminded me about the river bit of the myth, which I'd forgotten...still too fiddly for my tastes, but you're definitely improving in terms of gameplay.
3
3
eNlightened
Still one of my all-time favourite puzzles.
Also... where is that ded? >.>