don't wake up the town
Author | da_guru |
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Tags | author:da_guru concept experimental playable rated you-must-not-be-seen |
Created | 2009-05-10 |
Last Modified | 2009-05-13 |
Rating |
4 by 10 people.
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Map Data | |
Description | ...especially when it rains and people are bad-tempered
that means: YOU MUST NOT BE SEEN...! if anyone realises you, try again (cause improving hiding skills is what this concept-map should teach you) or run (maybe even that won't help you)... ded to first, who got through unseen, here: ROAD_RAGE |
Other maps by this author
Comments
Pages: (0)
2010-06-13
ARGH
WHY DID YOU CHOOSE THIS MAP FOR THE RETILE COMPETITION? MORE IMPORTANTLY, WHY DID *I* GET IT IN THE FIRST ROUND? GAH.
I'm not really mad, just a bit annoyed that you could be this sneaky ;)
I'm not really mad, just a bit annoyed that you could be this sneaky ;)
2010-06-08
Awesome concept.
But it's a bit too cluttered. Brilliant tileset anyway. 4aved.
2010-03-03
Cool concept.
4.5^
2009-07-31
(Speed)run
:P
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2009-07-31
Faster first try
AGD :)
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2009-07-31
ok ratings yes I forget sometimes this
would be a 4 very nice but not challenging enough
I returned and I had like "7 maps with unread comments" I shall start to rce some of your maps starting with this.
Its a really cool concept I've seen similar things done with lasers but never with chainguns. The tiles were really nice and the gameplay was fun but maybe try to have some sections which force you to spend longer in the chainguns gaze I found I was rarely in danger or fired upon.
Don't be offended if sometimes I say like improvements you could make I aim to be constructive I usually still like the map to help you thats all. Feel free to make suggestions for how I could make my maps better too. Heres a first try agd :)
Its a really cool concept I've seen similar things done with lasers but never with chainguns. The tiles were really nice and the gameplay was fun but maybe try to have some sections which force you to spend longer in the chainguns gaze I found I was rarely in danger or fired upon.
Don't be offended if sometimes I say like improvements you could make I aim to be constructive I usually still like the map to help you thats all. Feel free to make suggestions for how I could make my maps better too. Heres a first try agd :)
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2009-06-11
Woah
I didn't say none of the maps were good; and the tilesets were generally good, I just meant that the gameplay was patchy; some maps, like collapsing biosphere I thought were well executed and pretty fun. Others, like sunflowers thresh back, were too cramped for me: although there were good parts, there wasn't much room and it got frustrating to make the journeys back and forth. If you got some other members of the community to just give you some feedback, I'm sure you could create much better maps.
Also, I don't mind you suggesting that I make average maps, since most of them have been just that up to now...
Oh, and I'm sorry I made you sad. Hopefully my feedback will spur you on to greater things and make up for that.
Also, I don't mind you suggesting that I make average maps, since most of them have been just that up to now...
Oh, and I'm sorry I made you sad. Hopefully my feedback will spur you on to greater things and make up for that.
2009-06-07
Hehe
lol. I just started reading some stories by HP Lovecraft, a horror writer of the 1920s; Cthulhu, the octopus thing, is one of his creations.
2009-05-17
Great concept
fun map. Looks good and plays well, with an original idea nonetheless.
2009-05-13
I wasn't upset by that.
I was upset that a mid 3 rounded down became a low 2 rounded down. You only saw the score as a 3 but it was a 2 directly after the snipe.
2009-05-11
First try AGD.
I got seen quite a few times, though.
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2009-05-10
Jackass AGD
"Wake up every single citizen in the town. If they can be woken up from more than one direction, than you must wake them up from both directions".
A challenge I made. Fun map no matter how you play it though.
A challenge I made. Fun map no matter how you play it though.
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sayko
4/5
AGD: