NUMA

don't wake up the town

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Author da_guru
Tags author:da_guru concept experimental playable rated you-must-not-be-seen
Created 2009-05-10
Last Modified 2009-05-13
Rating
4
by 10 people.
Map Data

Description ...especially when it rains and people are bad-tempered
that means: YOU MUST NOT BE SEEN...!
if anyone realises you, try again (cause improving hiding skills is what this concept-map should teach you) or run (maybe even that won't help you)...


ded to first, who got through unseen, here: ROAD_RAGE

Other maps by this author

Thumbnail of the map 'Heracles: The Ceryneian Hind' Thumbnail of the map 'Heracles: The Erymanthian Boar' Thumbnail of the map 'path to valhalla' Thumbnail of the map 'Living next to a thunderstruck oak' Thumbnail of the map 'the calm before the storm' Thumbnail of the map 'Heracles: The Augean Stables'
Heracles: The Ceryneian Hind Heracles: The Erymanthian Boar path to valhalla Living next to a thunderstruck oak the calm before the storm Heracles: The Augean Stables

Comments

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4/5

Funny. Most of the chainguns aren't effective, but there is exceptions.

AGD:
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ARGH

WHY DID YOU CHOOSE THIS MAP FOR THE RETILE COMPETITION? MORE IMPORTANTLY, WHY DID *I* GET IT IN THE FIRST ROUND? GAH.

I'm not really mad, just a bit annoyed that you could be this sneaky ;)

Awesome concept.

But it's a bit too cluttered. Brilliant tileset anyway. 4aved.

(Speed)run

:P
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Faster first try

AGD :)
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would be a 4 very nice but not challenging enough
I returned and I had like "7 maps with unread comments" I shall start to rce some of your maps starting with this.

Its a really cool concept I've seen similar things done with lasers but never with chainguns. The tiles were really nice and the gameplay was fun but maybe try to have some sections which force you to spend longer in the chainguns gaze I found I was rarely in danger or fired upon.

Don't be offended if sometimes I say like improvements you could make I aim to be constructive I usually still like the map to help you thats all. Feel free to make suggestions for how I could make my maps better too. Heres a first try agd :)
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Woah

I didn't say none of the maps were good; and the tilesets were generally good, I just meant that the gameplay was patchy; some maps, like collapsing biosphere I thought were well executed and pretty fun. Others, like sunflowers thresh back, were too cramped for me: although there were good parts, there wasn't much room and it got frustrating to make the journeys back and forth. If you got some other members of the community to just give you some feedback, I'm sure you could create much better maps.
Also, I don't mind you suggesting that I make average maps, since most of them have been just that up to now...
Oh, and I'm sorry I made you sad. Hopefully my feedback will spur you on to greater things and make up for that.

Hehe

lol. I just started reading some stories by HP Lovecraft, a horror writer of the 1920s; Cthulhu, the octopus thing, is one of his creations.

Great concept

fun map. Looks good and plays well, with an original idea nonetheless.
I was upset that a mid 3 rounded down became a low 2 rounded down. You only saw the score as a 3 but it was a 2 directly after the snipe.

Nice

concept, I can't do it without being seen though...
3.5 up

@eNlightened

also nice concept!

First try AGD.

I got seen quite a few times, though.
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Jackass AGD

"Wake up every single citizen in the town. If they can be woken up from more than one direction, than you must wake them up from both directions".

A challenge I made. Fun map no matter how you play it though.
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Unseen

completion.
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