NUMA

Cyclohm Origins: Resistors Are Futile

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Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt jumper origins unrated
Created 2009-06-14
Last Modified 2009-06-15
Rating 2 more votes required for a rating.
Map Data

Description This didn't feel right for MoA. Prequel to the last one. Smoother, more pointless oneways. Stuff like that. Radium loves it, apparently.

Other maps by this author

Thumbnail of the map 'Ceiling Drills?!' Thumbnail of the map '09~3: Striking Fourteen' Thumbnail of the map 'Title, Bad Font, Closure.' Thumbnail of the map 'Isolate' Thumbnail of the map 'Isolate/Identify' Thumbnail of the map 'Cyclohm'
Ceiling Drills?! 09~3: Striking Fourteen Title, Bad Font, Closure. Isolate Isolate/Identify Cyclohm

Comments

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This is great.

Love the door placement.

I edited out the mine directly below the switch a bit to the right from the start, and I prefered it that much more
Demo Data

Death demo.

Too much start and stop gameplay for me.
Demo Data

Wow

This is excellently structured, brilliant aesthetics and nice difficulty. Maneuvers were easy to pull of and the terrain gave plenty of options for the player. Brilliant. 5aved.
Demo Data

lmao, CyclOHM origins: resistors are futile

:P
tHIS is a good map. I LOVE the oneway placement. Aesthetically it is amazing as well. Gold is not my cuppa tea but that's no big deal. The structure and pathing is well thought-out as well. The right key is a bit annoying to get though.. Whatever. Nice job!

3.5^
Demo Data