NUMA

Clueless

Thumbnail of the map 'Clueless'

Hover over the thumbnail for a full-size version.

Author Guitar_Hero_Matt
Tags action author:guitar_hero_matt chained collab rated slightly very
Created 2009-06-16
Last Modified 2009-06-16
Rating
4
by 6 people.
Map Data

Description It's a collab between me and chained, a pretty new user. We couldn't think of a title, and came up with this. I like it, basically he had the idea of the little rocket and gauss sections, and I tidied it up a little. So, I'll never forget whatshisname. RCE!

Other maps by this author

Thumbnail of the map '09~3: Striking Fourteen' Thumbnail of the map 'Title, Bad Font, Closure.' Thumbnail of the map 'Isolate' Thumbnail of the map 'Isolate/Identify' Thumbnail of the map 'Cyclohm' Thumbnail of the map 'Cyclohm Origins: Resistors Are Futile'
09~3: Striking Fourteen Title, Bad Font, Closure. Isolate Isolate/Identify Cyclohm Cyclohm Origins: Resistors Are Futile

Comments

Pages: (0)

...
Demo Data

question

did you give up on our collab? YOu never re-posted.

AGD

good stuff.
Demo Data

oneways were cool

it felt and looked like a GTM map.

Mmmm

Looking back at it, I don't like the rocket section as much as I did. I might do a redux of this.
and then i realized that apse has already said everything i wanted to say XD

so basically apse's comment, except i don't mind the mines so much.

solid 3/5

AGD

I think you should have made more ways down into the rocket area, and the ninja was badly placed. Apart from that, this map is great fun, good aesthetics and the rocket area was very enjoyable. 4/5.
Demo Data

Apse was right

Fixed to an extent.

Hmmmyeah

Hold on.

:D

I love the open feel of it.

bad...bad... demo.
Demo Data

mm

i find those mines really restricting where they are. i reckon it'd be much more fun if you made better use of the space available. a couple of bounceblocks in that gap would've been great imo, because it really pisses me off a lot having to climb around the rocky tiles while having that rocket on you most of the time. and i didn't think you used that one way motif to it's full potential. because that was pretty cool as well.
love those tiles, gameplay was average.