Flash
Comments
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2009-10-12
I think there is too much gold
...
2009-10-07
Great tiles
Fun. The chain gun at the end was not needed, and killed me.
2009-10-05
For the laser,
Instead of using doors you should NaN it.
To do that, you go in object editing mode, delete the laser and put it back in the same place. That way it's the last object in the map data. it should look something like this:
!6^756,204,3,0,1,2
Now, ad anything to the last number that makes it not a proper number.
!6^756,204,3,0,1,2k
click outside of the level data box, press L to load the modified data.
Now the laser data should look something like this;
!6^756,204,3,0,1,NaN
And it is stationary, uses less objects and looks better!
As for the rest of the map, I liked it for the most part. The chaingun at the end was overkill though. It would have been OK in my opinion if the tiles were straight walls so at least chimneying would be possible to do. Then you could get to the exit in time. There were a lot of doors to open. The lowest door to the left (which is on the right side nonetheless) should have been one tile to the left and facing the other way. That way it would make a smooth line with the wall above it and look better.
I liked both floorguard sections quite a bit. I quite liked the minejumping bit near the end.
Overall, I liked this map but it was a tad long.
I give this a high 3 :)
To do that, you go in object editing mode, delete the laser and put it back in the same place. That way it's the last object in the map data. it should look something like this:
!6^756,204,3,0,1,2
Now, ad anything to the last number that makes it not a proper number.
!6^756,204,3,0,1,2k
click outside of the level data box, press L to load the modified data.
Now the laser data should look something like this;
!6^756,204,3,0,1,NaN
And it is stationary, uses less objects and looks better!
As for the rest of the map, I liked it for the most part. The chaingun at the end was overkill though. It would have been OK in my opinion if the tiles were straight walls so at least chimneying would be possible to do. Then you could get to the exit in time. There were a lot of doors to open. The lowest door to the left (which is on the right side nonetheless) should have been one tile to the left and facing the other way. That way it would make a smooth line with the wall above it and look better.
I liked both floorguard sections quite a bit. I quite liked the minejumping bit near the end.
Overall, I liked this map but it was a tad long.
I give this a high 3 :)
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2009-10-04
agd death
died by the chaingun at the very end. rest of map is actually rather decent. 4
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Bl3wolf
I
But now i cant´t change it anymore