смертоносные пастбище [не для детей]
Author | mahi_mahi |
---|---|
Tags | action author:mahi_mahi rated |
Created | 2009-12-05 |
Last Modified | 2010-03-12 |
Rating |
4 by 6 people.
|
Map Data | |
Description | more gold than usual
mapping is kinda boring now |
Comments
Pages: (0)
2009-12-05
anyway.... haha
I like the part below the floor guard with the single mine and 3 peices of gold, it really adds to the map. 4
2009-12-05
What the hell
are you going on about, pakwan?
2009-12-05
yuO LISTEN MAN!
Listen to the following and you'll improve quickly:
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
Don't put gold right along the path - it's meant to offer an extra challenge.
Most people start with tiles first then add objects, but it's up to you.
Usually, less enemies is better, fewer enemies can offer a challenge without making it frustrating.
1 enemy can do the job of 3.
Don't lock enemies behind doors.
Watch where you put your trapdoors. If they lock the ninja in a corner or a place where you can't get out, it's a bad idea to place it there.
Feel free to ask questions.
Just keep mapping - You'll start to understand what makes a good map.
Always listen to advice from respectable authors.
Don't hide enemies or items.
Don't spam items or enemies or maps.
Only post 2 maps on Hot Maps at a time.
Play other people's maps. . . a lot.
Learn new things, and try new ideas and concepts.
If you devolp a style that works, stick with it if you want to. If not, that's fine too.
Playtest ALL of your maps (Can't stress that enough).
Anyway, Welcome to NUMA
2009-12-05
AGD Death
I posted an AGD on your last map right as you delisted it. XD
The laser here was really great. Very enjoyable map. 4/5
The laser here was really great. Very enjoyable map. 4/5
Demo Data |
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2009-12-05
pastUre are fo cow-moos
.
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