Abnormally smooth
Author | blue_desert |
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Tags | author:blue_desert rated |
Created | 2010-04-26 |
Last Modified | 2010-04-26 |
Rating |
3 by 13 people.
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Map Data | |
Description | Inspired by furry_ant, miststalker, and TeaNose.
Thanks for your guys' contribution through older maps. Took Radium's advice and made the map have more style instead of a bunch of lame gausses and a futile attempt to mimic furry's style. Thank you. |
Comments
Pages: (0)
2010-04-27
I didn't like it.
Gold was annoying to get. The bottom was boring. Nice tiles though. But could be used better. 2/5
2010-04-27
Speed run.
after playing it a few times. I revise my opinion. It's a little less than average in my view. The tiles are nice but the mines are annoying and there is no flow to speak. There is potential, but it's not really used :/
I'll give it a 3
I'll give it a 3
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2010-04-27
haha
RandomFalcon according to your post blue_desert
That's interesting it's similar to blue_tetris, but who cares ;)
I have no opinion either way, so good luck as you continue mapping.
By the way, decent map, demo coming.
That's interesting it's similar to blue_tetris, but who cares ;)
I have no opinion either way, so good luck as you continue mapping.
By the way, decent map, demo coming.
2010-04-27
SUCK IT DONFUZZ
Nice map, had some good conventions, but the gold was just ugly. Like, a weird oblong lopsided oval thing. Gameplay was fair though; I found that there were many speedrun conventions to be used on this map. (Especially after the first switch, you can double jump directly over the wierd hill thing)
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2010-04-27
hmm
personally, i think the only fun part of creating a multiaccount would be trying to make it realistic, and actually act like a new person. so either you're a newcomer off to a strapping good start, or a multiaccounter who doesn't know what's good for him. i'm inclined to think multiaccounter, but i obviously have no evidence and no reason other than common sense.
2010-04-27
AGDD
Yeah, solid 3rd map. I disliked the drones and tiles in general here, and the oneways could have been placed differently to look better. 2.5^
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2010-04-26
I'll have to agree with flag here.
Join up on the forums and make a name for yourself. If you're not already someone else, then this is the best way to shut this shit up and move on.
2010-04-26
it was implied?
thats how i took it at least: "Don't come up with your own style"
:-|?
:-|?
2010-04-26
4
Looked well, played too tight. Try joining our forums at forum.ninjarobotyeti.com for some mapping help and stuff.
If you want some tips that are far more helpful than Radium's insults and ramblings, we could collab too.
If you want some tips that are far more helpful than Radium's insults and ramblings, we could collab too.
2010-04-26
lol mahi
flag is right; you did just essentially agree with me :3 I never gave the ok to rip off other peoples' styles; imo, the real challenge of mapping is to make your maps unique (from both other peoples' maps and your own).
2010-04-26
Hello :3
...for a 3rd map this is quite good.
Of course, I'm not going to let that influence my rate.
I'll give it a 3.
Your avatar is so good, Radium.
And below there's a speedrun.
Of course, I'm not going to let that influence my rate.
I'll give it a 3.
Your avatar is so good, Radium.
And below there's a speedrun.
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2010-04-26
um, bullshit, maxson
thats basically giving the OK to rip off other people's maps. i don't know who you are, or if you're a multi-accounter or not, but what i'm saying is that coming up with an average-give-or-take map that is unique is far more important than trying to be good by copying other's styles. trust me, i have experience in that quadrant (i was once a multiaccounter :3).
goodday.
goodday.
2010-04-26
Two things.
1. You're not blue_tetris. :/
2. Do the opposite of whatever Radium said.
1a. You're not blue_tetris.
2. Do the opposite of whatever Radium said.
1a. You're not blue_tetris.
2010-04-26
I agree with Maxson
I usually stick to one main style but will branch out now and again.
2010-04-26
Don't try to find your own style
it's much more important to make maps in many styles.
2010-04-26
Ignore RF
He's know for that stuff. Anyway, great map. I'm going to add these gold patterns to a guide I'm creating. 4
2010-04-26
*your
my apologies for my syntax
2010-04-26
and it's obvious you're multiaccounting
3 rates in 10 minutes.. and 1 comment, which was mine.
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i found this to be quite generic, and the loopy tiles were quite ugly and annoying to play on. The gold was not fun to collect, it was a chore. Placing 4 gausses isn't very creative at all. embedding a single mine in a oneway to add "style" is just downright stupid.. it comes off as pretentious.. you're no furry :/
i encourage you to find you're own style
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i found this to be quite generic, and the loopy tiles were quite ugly and annoying to play on. The gold was not fun to collect, it was a chore. Placing 4 gausses isn't very creative at all. embedding a single mine in a oneway to add "style" is just downright stupid.. it comes off as pretentious.. you're no furry :/
i encourage you to find you're own style
2010-04-26
great another one
1/5
squibbles
I think whether he was right or not is irrelevant
If we do this to every mapper we think that may be a multiaccounter then many good new mappers will be turned off. It just isn't a good way to introduce the community to a new person. :/