The Remembering Stone
Author | astheoceansblue |
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Tags | author:astheoceansblue muse objectmod unrated |
Created | 2010-06-02 |
Last Modified | 2010-06-02 |
Map Data | |
Description | IMPORTANT:
Do not use the map data in the map data field. This map uses image mods to cover hidden surprises and I didn't want them to be given away in the thumb. The data in the main field doesn't work, it is merely there to show you the image of the map. Instead, please us this data [pastebin.com] to load the level. Try not to look before the map is fully loaded as I've covered gaps in the tiles with a foreground image (it's literally an image of tiles, so don't expect anything else). Sign posts are scattered throughout the ancient ruins, look for a repeated symbol. It signifies the presence of danger. My second entry for the muse contest. Nreality [n.infunity.com] required. |
Other maps by this author
Comments
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2010-06-04
Awesome nice
agrees with gloomp
second, this is a great map and it really captures the feel of the contest. I disagree with using nReality for mapping in general, especially for a contest like this, so I can only hope that you lose, but I really think this is a terrific map and my hunch is that you'll place well.
2010-06-02
Whats up dude?
You PM'd me at 4 in the morning my time, so I wasn't there. Comment on one of my maps and I'll reply whatever it is you wanted.
2010-06-02
Demo
That rocky drone scared me the first time I played this. Cool use of the "symbol," and that bouncie bridge is very indiana jones style like shine said. You hit the theme dead on with this entry too. I love those slow-falling "snap back" thwumps.
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2010-06-02
AGD.
That's good. This is really good, I thought it fit the review very well. By now the look is a little old, but again it's very fitting so it works. If you have the time, you should consider making an image to fit this, that would be cool.
Demo Data |
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2010-06-02
This is an image map right?
The image isn't loading for me.
2010-06-02
TRIPLE POST
sorry, but i have to say. This is fucking amazing.
2010-06-02
what floorguard/crazychaingun looking thing?
I didn't encounter either of those :S
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2010-06-02
I couldn't enjoy this.
Traps in this sense aren't enjoyable. I don't see the point in an enemy which only poses a threat when the player doesn't know it's there (floorguard/that crazy chaingun looking thing).
Those obstacles killed me once each - the first times I came across them. That isn't enjoyable gameplay, I like to be challenged by the enemies, not taught via trial and error.
The first thwump area was excellent in terms of gameplay, but let down by the fact that once more, it was only a challenge the first time I encountered it, since I was following a cautious mindset encouraged by the only enemies I'd so far encountered.
This would have been less of a problem, if I'd already dealt with the 'in map' mechanics of the thwumps. A mechanic radically different to what I expect following 5 years of standard thwump behaviour. If I'd known how the thwump would behave before being trapped underneath it this might have been forgivable.
I think all of this would have been easier to digest if that had been any indication of where or when my familiar surroundings might not be what they seem, or some hidden enemy might spring out.
Other than that, I only had one qualm with the map, and that was the inconsistency between the oneway containing the floorguard, and the lack of oneway containing the first thwump. Also, the different jumping characteristics of oneways and tiles meant that the floorguard area had an extra level on frustration, especially since you could have placed the floorguard within regular tiles.
I liked the top area with the bounceblocks though! \o/
x
Those obstacles killed me once each - the first times I came across them. That isn't enjoyable gameplay, I like to be challenged by the enemies, not taught via trial and error.
The first thwump area was excellent in terms of gameplay, but let down by the fact that once more, it was only a challenge the first time I encountered it, since I was following a cautious mindset encouraged by the only enemies I'd so far encountered.
This would have been less of a problem, if I'd already dealt with the 'in map' mechanics of the thwumps. A mechanic radically different to what I expect following 5 years of standard thwump behaviour. If I'd known how the thwump would behave before being trapped underneath it this might have been forgivable.
I think all of this would have been easier to digest if that had been any indication of where or when my familiar surroundings might not be what they seem, or some hidden enemy might spring out.
Other than that, I only had one qualm with the map, and that was the inconsistency between the oneway containing the floorguard, and the lack of oneway containing the first thwump. Also, the different jumping characteristics of oneways and tiles meant that the floorguard area had an extra level on frustration, especially since you could have placed the floorguard within regular tiles.
I liked the top area with the bounceblocks though! \o/
x
2010-06-02
by that,
I mean the whole idea of hidden surprises in the gameplay, in this case.
2010-06-02
I love
when established authors use concepts generally attempted by new mappers.
Because invariably, they're done well. :D
Because invariably, they're done well. :D
Awesome atmosphere here. Like Shine said - very fascinating adventure. 5aved.
2010-06-02
man.
this is by far the most gripping and fascinating adventure I've played yet. The way you implemented all the "typical" kinds of traps we all recognise from Indiana Jones etc is just really really awesome and fun.
2010-06-02
4.5/5
Very nice level, love the atmoshere !
But it's boring to paste the date in Ned and it's bad that we can't upload score on Nreality :p
But it's boring to paste the date in Ned and it's bad that we can't upload score on Nreality :p
2010-06-02
agd
you made great use of the concept of keeping things totally secret before you encounter them, the whole thing really added to the map. imaginative traps too, especially the timed one (trying not to give anything away). faved
Demo Data |
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Evil_Bob
Awesome
On a side note, did you happen to get a chance to check out my electronic album that I just released? You should give it a listen and let me know what you think. As a fellow musician I respect your feedback :)