NUMA

Castlevania 4 Level 22: The Underground Caverns

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Author WordBlamCreator
Tags action author:wordblamcreator cv4 med-hard unrated wbc
Created 2010-07-20
Last Modified 2010-07-20
Rating 2 more votes required for a rating.
Map Data

Description Nathan continued running, the previous room had been a trying experience. The sound of running water was hitting his ears, the moss covered walls were begining to be acompanied by the occassional mushroom...

Nathan got the distict feeling he was at the opposite end of the castle he was suppose to be.









I got a lot of this level's design from an actual area from Castlevania: Symphony of the Night. If you've played it then you will probably recognise this map-layout. Anyway don't forget to rate, comment, and post demos. THANKS! :)

Other maps by this author

Thumbnail of the map 'Castlevania 4 Level 17: Approach of the Devil' Thumbnail of the map 'Castlevania 4 Level 18: Angered Eyes' Thumbnail of the map 'Castlevania 4 Level 19: Aquaduct of Dispare' Thumbnail of the map 'Castlevania 4 Level 20: Unexpected Wishes' Thumbnail of the map 'Glitch Survival' Thumbnail of the map 'Castlevania 4 Level 21: Servant of the Master'
Castlevania 4 Level 17: Approach of the Devil Castlevania 4 Level 18: Angered Eyes Castlevania 4 Level 19: Aquaduct of Dispare Castlevania 4 Level 20: Unexpected Wishes Glitch Survival Castlevania 4 Level 21: Servant of the Master

Comments

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@WBC

I used that old 'thin tunnel + launchpad' glitch of yours. See here. [nmaps.net]

Very cool

I like the 'mushroom' walls (the walls with the bounceblocks in them anyway) and alot of the chambers. I didn't really like the hidden switch though. You could have put the oneway that is in front of it 1 frame forwards so we could see something was there, or just replace it with a bounceblock. Eiter way, a good map. 4/5