NUMA

Punch

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Author maximo
Tags action author:maximo easy playable rated
Created 2010-07-23
Last Modified 2010-07-23
Rating
4
by 5 people.
Map Data

Description Feels like a mid column episode map to me, I like that.

Other maps by this author

Thumbnail of the map 'Gold-Diggerlet' Thumbnail of the map 'Ascending' Thumbnail of the map 'Predictable' Thumbnail of the map 'Monolife' Thumbnail of the map 'Tradition' Thumbnail of the map 'Sunkabooff'
Gold-Diggerlet Ascending Predictable Monolife Tradition Sunkabooff

Comments

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Wet 'n' wild demo, awesome-fun map.
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maximo?!

You are still making maps?

:D

better...

now i'm not sure, this is pretty fast.

Both AGD's of course
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Glad you liked it

I think sub 1000 would be possible with this run as evidence.
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maximo,

in my opinion your organization of the enemies was fantastic: the rockets do a good job keeping you moving about and the guass turrets make you time your jumps carefully; the laser drones do a good job do nothing and the mines make getting the gold quite tricky. I enjoyed this all around, and getting the AGD was pretty satisfying.
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also, FUCKSNMDF9EJV9AE8J98JV DAMN THAT MINE AT THE END
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Hmm

The gauss are there mostly to keep you moving, They almost never register kills and simply make it so you can't stop. Basically that make you frantic, increasing the pressure the rockets cause you to feel. The rockets are the main threat and with only two they are fairly easy to dodge. The bottom room is tricky to get into but once you're in using the right wall the get out quickly makes the enemies their a very little threat. The lasers provide little threat outside the room, only peeking through for flavor really, while once in the key room you can move fast enough that they also pose little threat. Plus in that room you are protected from the other enemies.

I swear I think about this stuff guys, sorry it wasn't to taste.
Those were the worst.

i think it's mostly the gauss that kills me. with the gauss, rocket and the lasers bleeding through, there's a lot to dodge

And a speed run

...
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AGD

This is a pretty typical run for me, what part is hard to you all?
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how funny

I found this map incredibly easy to beat...maybe i'm missing something.
with all those enemies.

too hard

:(

Tough as nails.

It really is. Gold was nice to get, but the key-room wasn't at all what I expected it to be. It's nice and all, but I think this deserves a 3.